compile.js:

const path = require('path');
const solc = require('solc');
const fs = require('fs-extra');

const buildPath = path.resolve(__dirname, 'build');
fs.removeSync(buildPath);

const campaignPath = path.resolve(__dirname, 'contracts', 'Campaign.sol');
const source = fs.readFileSync(campaignPath, 'utf8');

var input = {
    language: 'Solidity',
    sources: {
        'Campaign.sol': {
            content: source
        }
    },
    settings: {
        outputSelection: {
            '*': {
                '*': [ '*' ]
            }
        }
    }
}

const output = solc.compile(input, 1).contracts;

fs.ensureDirSync(buildPath);

for(let contract in output){
    fs.outputJSONSync(
        path.resolve(buildPath, contract+'.json')
    );
}


Campaign.sol:

pragma solidity ^0.5.3;

contract FactoryCampaign {
    . . .
}

contract Campaign {
    . . .
}


Solidity在混音编辑器中可以完美工作,而solc版本是0.5.3

solc版本0.4允许我直接在“源”上调用solc.compile,但更高版本抛出此错误


  AssertionError [ERR_ASSERTION]:指定了无效的回调。

最佳答案

对于Solidity编译器版本> = 0.5.0,调用solc.compile的语法已更改。

您将要使用以下内容:

const buildPath = path.resolve(__dirname, 'build');
const output = JSON.parse(solc.compile(JSON.stringify(input)));

if(output.errors) {
    output.errors.forEach(err => {
        console.log(err.formattedMessage);
    });
} else {
    const contracts = output.contracts["Campaign.sol"];
    for (let contractName in contracts) {
        const contract = contracts[contractName];
        fs.writeFileSync(path.resolve(buildPath, `${contractName}.json`), JSON.stringify(contract.abi, null, 2), 'utf8');
    }
}

10-07 13:39