我正在尝试编写一个简单的opengl程序,该程序使用glPointSize()
和变量pointSize
在屏幕的中央周期性地增大和缩小单个点。打印pointSize
的值并使用调试器逐步执行代码似乎表明pointSize
在每次迭代中都正确更新。当pointSize
增加时,该点的呈现也似乎是正确的,但是当pointSize
减小时,该点仍以屏幕上的最大大小呈现,并且无论pointSize
的值增加或缩小多少,该点都保持这种显示方式-和我不知道为什么。
#include <GL\glew.h>
#include <GLFW\glfw3.h>
#include <iostream>
#define numVAOs 1
GLuint renderingProgram;
GLuint vao[numVAOs];
GLuint createShaderProgram() {
const char *vshaderSource =
"#version 430 \n"
"void main(void) \n"
"{ gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }";
const char *fshaderSource =
"#version 430 \n"
"out vec4 color; \n"
"void main(void) \n"
"{ color = vec4(0.0, 0.0, 1.0, 1.0); }";
GLuint vShader = glCreateShader(GL_VERTEX_SHADER);
GLuint fShader = glCreateShader(GL_FRAGMENT_SHADER);
GLuint vfprogram = glCreateProgram();
glShaderSource(vShader, 1, &vshaderSource, NULL);
glShaderSource(fShader, 1, &fshaderSource, NULL);
glCompileShader(vShader);
glCompileShader(fShader);
glAttachShader(vfprogram, vShader);
glAttachShader(vfprogram, fShader);
glLinkProgram(vfprogram);
return vfprogram;
}
void init() {
renderingProgram = createShaderProgram();
glGenVertexArrays(numVAOs, vao);
glBindVertexArray(vao[0]);
}
GLfloat pointSize = 100.0f;
GLfloat increment = 1.0f;
void display() {
glUseProgram(renderingProgram);
if (pointSize > 200 || pointSize < 2) increment *= -1.0f;
pointSize += increment;
glPointSize(pointSize);
glDrawArrays(GL_POINTS, 0, 1);
}
int main(void) {
if (!glfwInit()) exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
GLFWwindow* window = glfwCreateWindow(600, 600, "Test", nullptr, nullptr);
glfwMakeContextCurrent(window);
if (glewInit() != GLEW_OK) exit(EXIT_FAILURE);
glfwSwapInterval(1);
init();
while (!glfwWindowShouldClose(window)) {
display();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}
最佳答案
您的代码无法使用glClear
清除屏幕。因此,当点增长时,您可以看到它。当它缩小时,它只是在较大的点内“画”,而没有引起您的注意。如果您更改了点的颜色(因为它改变了大小),您可能会发现这一点。
只需清除帧开始处的颜色缓冲区即可:
void display() {
// default clear color is black, but you can change it:
//glClearColor(1,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(renderingProgram);
...
关于c++ - glpointsize()无法缩小点,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/61946603/