我试图将三个实现到Angular 4环境中,我试图使用JSONLoader但无法正常工作,我正确定义了Json的路径,但我无法将其添加到场景中,“无法设置属性” mesh”在线上未定义的错误是即时消息正在获取的错误

let material = new THREE.MeshBasicMaterial({ color : 0xFFFFFF, wireframe: true });
let geometry = new THREE.JSONLoader();

geometry.load("./maniqui4.json", function(geometry, materials){

this.mesh = new THREE.Mesh(geometry, material);
this.scene.add(this.mesh);
});


错误在this.scene.add(this.mesh);行中。

我尝试添加一个Box几何体,并且渲染得很好,但是使用JSONLoader却没办法

这是我的组件

import { Component, OnInit, ElementRef, ViewChild} from '@angular/core';
import * as THREE from 'three';

@Component({
selector: 'canvasRender',
templateUrl: './canvas.component.html',
})

export class canvasComponent{

@ViewChild('container') elementRef: ElementRef;
private container : HTMLElement;
private scene: THREE.Scene;
private camera: THREE.PerspectiveCamera;
private renderer: THREE.WebGLRenderer;
private mesh : THREE.Mesh;

constructor(){
console.log(THREE);

}

ngOnInit(){
this.container = this.elementRef.nativeElement;

console.log(this.container);

this.init();
}

init(){
let screen = {
  width  : 100,
  height : 300
},
view = {
  angle  : 45,
  aspect : screen.width / screen.height,
  near   : 0.1,
  far    : 1000
};

this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(view.angle, view.aspect, view. near, view.far);
this.renderer = new THREE.WebGLRenderer();

this.scene.add(this.camera);
this.camera.position.set(10,10,10);
this.camera.lookAt(new THREE.Vector3(0,0,0));

this.renderer.setSize(screen.width, screen.height);
this.container.appendChild(this.renderer.domElement);


 let material = new THREE.MeshBasicMaterial({ color : 0xFFFFFF, wireframe: true });
 let geometry = new THREE.JSONLoader();

 geometry.load("./maniqui4.json", function(geometry, materials){

this.mesh = new THREE.Mesh(geometry, material);
this.scene.add(this.mesh);
});


this.render();
}

render(){

};
animate(){

};

};

最佳答案

在您的init()方法开始处添加var scope = this;行,如下所示:

init(){
    var scope = this;
   // rest of your code

}


然后在init()方法中使用this更改对scope的所有引用。

现在加载程序看起来像这样,

geometry.load("./maniqui4.json", function(geometry, materials){
    scope.mesh = new THREE.Mesh(geometry, material);
    scope.scene.add(scope.mesh);
});


问题是,当您从JsonLoader的加载功能调用this时,您是在指的是JsonLoader本身,而不是您的canvasComponent类。

关于javascript - Three.js和Angular4与JSONLoader,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/47730823/

10-09 06:01