我一直在寻找这个算法
(将从元素列表中随机选择的算法,其中每个元素具有不同的拾取概率(权重))
并且只找到python和c实现,在我做了C#之后,有点不同(但我认为更简单),我认为我应该共享它,我也需要F#实现,如果有人可以实现,请发布答案
using System;
using System.Collections.Generic;
using System.Linq;
namespace ChuckNorris
{
class Program
{
static void Main(string[] args)
{
var oo = new Dictionary<string, int>
{
{"A",7},
{"B",1},
{"C",9},
{"D",8},
{"E",11},
};
var rnd = new Random();
var pick = rnd.Next(oo.Values.Sum());
var sum = 0;
var res = "";
foreach (var o in oo)
{
sum += o.Value;
if(sum >= pick)
{
res = o.Key;
break;
}
}
Console.WriteLine("result is "+ res);
}
}
}
如果有人可以在F#中重新制作它,请发布您的代码
最佳答案
这是F#中的类似代码:
let rng = new System.Random()
let d = [| "A", 3
"B", 2
"C", 3 |]
let sums = Seq.scan (+) 0 (dict d).Values |> Seq.skip 1 |> Seq.toArray
let pick = rng.Next(sums.[sums.Length-1])
let res = fst d.[sums |> Seq.findIndex ((<) pick)]