最近在学go, 按照入门指南学完go的基础语法, 开始学习go的标准库; 借用生成这个小任务复习一下go的基础语法.
推荐go编辑, jb公司的goland, 超级好用.
推荐go入门指南, https://tour.go-zh.org/list
package main
import (
"fmt"
"math/rand"
"sync"
)
func main() {
//fmt.Println("random: ", rand.Intn(100))
res := Example(6, 10)
for i:=0; i<len(res); i++ {
fmt.Println(i+1,res[i])
}
}
/**
len: 长度
max: 个数
随机生成长度为len的max个纯数字随机数
*/
func Example(length int, max int) []string{
// Seeding with the same value results in the same random sequence each run.
// For different numbers, seed with a different value, such as
// time.Now().UnixNano(), which yields a constantly-changing number.
//rand.Seed(42)
digitNumber := []string {
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"0",
}
// 用make创建map
set := New()
for ; set.Len() < max ; {
ranNumber := ""
for j:=1; j<length; j++ {
ranNumber += digitNumber[rand.Intn(len(digitNumber))]
}
if !set.Has(ranNumber){
set.Add(ranNumber)
}
}
return set.List()
}
/**
构造set类型
*/
type Set struct {
m map[string]bool
sync.RWMutex
}
func New() *Set {
return &Set{
m: map[string]bool{},
}
}
func (s *Set) Add(item string) {
s.Lock()
defer s.Unlock()
s.m[item] = true
}
func (s *Set) Remove(item string) {
s.Lock()
s.Unlock()
delete(s.m, item)
}
func (s *Set) Has(item string) bool {
s.RLock()
defer s.RUnlock()
_, ok := s.m[item]
return ok
}
func (s *Set) Len() int {
return len(s.List())
}
func (s *Set) Clear() {
s.Lock()
defer s.Unlock()
s.m = map[string]bool{}
}
func (s *Set) IsEmpty() bool {
if s.Len() == 0 {
return true
}
return false
}
func (s *Set) List() []string {
s.RLock()
defer s.RUnlock()
list := []string{}
for item := range s.m {
list = append(list, item)
}
return list
}