我目前正在制作一个可通过GUI设置棋盘的程序。我的问题是我可以设置面板颜色,并使程序在单击鼠标时以及在何处单击时通知我,但是我不知道如何使棋盘格出现在正确位置的每个位置的中间。
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
public class Main {
public static int rows = 8;
public static int colums = 8;
public static Color Col1 = Color.BLACK;
public static Color Col2 = Color.RED;
public static void main(String [ ] args){
System.out.println("Dbug3");
JFrame boardGUI = new JFrame();
boardGUI.setSize(800, 800);
boardGUI.setTitle("Checker Board");
Container pane = boardGUI.getContentPane();
pane.setLayout(new GridLayout(rows, colums));
Color tmp;
ImageIcon image = new ImageIcon("C:\\Users\\Awesome\\Desktop\\CheckerP.jpg");
JLabel label = new JLabel("", image, JLabel.CENTER);
boardGUI.addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
//Board
System.out.println(e.getX() + "," + e.getY());
}
});
for (int i = 0; i < rows; i++) {
if (i % 2 == 0) {
tmp = Col1;
} else {
tmp = Col2;
}
for (int j = 0; j < colums; j++) {
JPanel panel = new JPanel();
panel.setBackground(tmp);
panel.add( label, BorderLayout.CENTER );
if (tmp.equals(Col1)) tmp = Col2;
else tmp = Col1;
pane.add(panel);
}
}
boardGUI.setVisible(true);
}
public void paint(Graphics2D g) {
g.fillOval(480,480,200,200);
g.setColor(Color.BLUE);
}
}
最佳答案
在drawOval
之前尝试使用fillOval
?
public void drawCircle(Graphics2D g) {
g.drawOval(480, 480, 200, 200);
g.setColor(Color.BLUE);
g.fillOval(480, 480, 200, 200);
}