我有一个非常简单的声音管理器2正常运行的示例,它不会在IOS中触发:
$(document).ready(function(){
var introSound;
setupSoundManager();
function setupSoundManager(){
soundManager.setup({
// where to find the SWF files, if needed
url: 'swf/',
preferFlash: false,
onready: function() {
// SM2 has loaded, API ready to use e.g., createSound() etc.
createSound();
},
ontimeout: function() {
// Uh-oh. SWF missing, Flash blocked or other issue
console.log('cant setup');
}
});
}
function createSound(){
introSound = soundManager.createSound({
url: 'intro-with-drums.mp3',
// callback for when the sound has loaded
onload: function() {
soundManager._writeDebug(this.id + ' loaded');
enablePlay(this);
}
}).load();
}
function enablePlay(thisSound){
$('#sound').on('click',function(){
introSound.play();
});
}
});
桌面在加载时会经历此阶段:
sound0:使用HTML5 soundmanager2.js:1190
sound0:加载(intro-with-drums.mp3)soundmanager2.js:1190
sound0:loadstart soundmanager2.js:1190
sound0:暂停
声音0:加载的元数据soundmanager2.js:1190
sound0:loadeddata soundmanager2.js:1190
sound0:可以播放soundmanager2.js:1190
sound0:onload()soundmanager2.js:1188
声音0已加载
而iOS只做:
sound0:使用HTML5 soundmanager2.js:1190
sound0:加载(intro-with-drums.mp3)soundmanager2.js:1190
sound0:loadstart soundmanager2.js:1190
sound0:暂停
如何在iOS上使用此功能?
最佳答案
大多数移动浏览器会拒绝加载/缓冲任何音频/视频而没有直接的物理交互。这意味着您无法在页面加载或任何异步功能(如setTimeout)中触发初始播放/预加载。由于此限制,introSound
永远不会加载,这意味着enablePlay
永远不会被调用,这意味着#sound
元素永远都不会添加事件侦听器。
关于javascript - soundmanager2 html5音频无法在iOS上播放,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/17868684/