如果是在VC中操作,需要在viewDidLayoutSubviews方法里
- (void)viewDidLayoutSubviews { [super viewDidLayoutSubviews]; CGFloat radius = 36; // 圆角大小 UIRectCorner corner = UIRectCornerBottomLeft | UIRectCornerBottomRight; UIBezierPath * path = [UIBezierPath bezierPathWithRoundedRect:self.backImageV.bounds byRoundingCorners:corner cornerRadii:CGSizeMake(radius, radius)]; CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init]; maskLayer.frame = self.backImageV.bounds; maskLayer.path = path.CGPath; self.backImageV.layer.mask = maskLayer; }
或者在其他地方,给一个延时:
// dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ // // CGFloat radius = 36; // 圆角大小 // UIRectCorner corner = UIRectCornerBottomLeft | UIRectCornerBottomRight; // UIBezierPath * path = [UIBezierPath bezierPathWithRoundedRect:self.backImageV.bounds byRoundingCorners:corner cornerRadii:CGSizeMake(radius, radius)]; // CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init]; // maskLayer.frame = self.backImageV.bounds; // maskLayer.path = path.CGPath; // self.backImageV.layer.mask = maskLayer; // // // });