我写了一个简短的游戏。在现有的实现中,我有一个GridBagLayout,按钮位于棋盘上。每个按钮占据整个网格。游戏正常。我的下一个任务是将板子更改为由六角形按钮组成,而不是像现在这样由矩形组成。我完全不知道该怎么做。按钮应如下图所示:
最佳答案
这不是最漂亮的方法,但至少会给您一个想法:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class HexagonPattern extends JPanel {
private static final long serialVersionUID = 1L;
private static final int ROWS = 7;
private static final int COLUMNS = 7;
private HexagonButton[][] hexButton = new HexagonButton[ROWS][COLUMNS];
public HexagonPattern() {
setLayout(null);
initGUI();
}
public void initGUI() {
int offsetX = -10;
int offsetY = 0;
for(int row = 0; row < ROWS; row++) {
for(int col = 0; col < COLUMNS; col++){
hexButton[row][col] = new HexagonButton(row, col);
hexButton[row][col].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
HexagonButton clickedButton = (HexagonButton) e.getSource();
System.out.println("Button clicked: [" + clickedButton.getRow() + "][" + clickedButton.getCol() + "]");
}
});
add(hexButton[row][col]);
hexButton[row][col].setBounds(offsetY, offsetX, 105, 95);
offsetX += 87;
}
if(row%2 == 0) {
offsetX = -52;
} else {
offsetX = -10;
}
offsetY += 76;
}
}
public static void main(String[] args) {
HexagonPattern hexPattern = new HexagonPattern();
JFrame frame = new JFrame();
frame.setTitle("Hexagon Pattern");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocation(new Point(700, 300));
frame.add(hexPattern);
frame.setSize(550, 525);
frame.setResizable(false);
frame.setVisible(true);
}
//Following class draws the Buttons
class HexagonButton extends JButton {
private static final long serialVersionUID = 1L;
private static final int SIDES = 6;
private static final int SIDE_LENGTH = 50;
public static final int LENGTH = 95;
public static final int WIDTH = 105;
private int row = 0;
private int col = 0;
public HexagonButton(int row, int col) {
setContentAreaFilled(false);
setFocusPainted(true);
setBorderPainted(false);
setPreferredSize(new Dimension(WIDTH, LENGTH));
this.row = row;
this.col = col;
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Polygon hex = new Polygon();
for (int i = 0; i < SIDES; i++) {
hex.addPoint((int) (50 + SIDE_LENGTH * Math.cos(i * 2 * Math.PI / SIDES)), //calculation for side
(int) (50 + SIDE_LENGTH * Math.sin(i * 2 * Math.PI / SIDES))); //calculation for side
}
g.drawPolygon(hex);
}
public int getRow() {
return row;
}
public int getCol() {
return col;
}
}
}
测试一下!
该程序包括2个类:
HexagonButton
,它使用Graphics将六边形绘制为JButton
。当调用getRow
或getCol
时,它也返回行和列的值。 HexagonPattern
,这是主要类。它通过使用setBounds(x, y, width, height)
布置它们来制作图案。它通过调用ActionListener
和getRow
使用getCol
来打印单击的六边形的坐标。 就像我说的,这不是最棒的程序。如果要缩小六边形,则必须更改许多变量。