Closed. This question needs details or clarity。它当前不接受答案。
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5年前关闭。
我必须使用模拟智能来实现connect4。它已经可以工作,但是非常慢。我们必须得到两个玩家的威胁。威胁是一行中有3个硬币,在行之间或两端有一个空字段。我只想在每次移动后仅计算新威胁,并删除不再威胁的威胁。我写了一些方法来检查每个方向,如果最后一步有新的威胁。
方法真的很高,也有一个错误..但我找不到它。您能否给我一些技巧,说明如何更好地实现这些方法?
谢谢
编辑1:
perhebs您应该只看第一种方法。我采取最后一步,并检查tehre是否是包括最后一步在内的任何威胁。因此我检查同一位玩家行中是否还有另外两个硬币构成威胁。大A是最后一步,我想检查一下小A是否造成威胁:
| | a | A | a | | | |
例如,我检查A的右边的字段是否为a,而A的左边的字段是否为a,如果为真,则检查是否周围有一个空字段,以便您可以连续获取4
| | | A | a | a | | |
| a | a | A | | | | |
| | | A | a | | a | |
| | | A | | | a | a |
依此类推..我检查了威胁的所有可能性。在行之后,我将其用于列和对角线
您看到更好的解决方案了吗?
编辑2:
我将从4个不同点调用该方法。你这样行吗?
想改善这个问题吗?添加详细信息并通过editing this post阐明问题。
5年前关闭。
我必须使用模拟智能来实现connect4。它已经可以工作,但是非常慢。我们必须得到两个玩家的威胁。威胁是一行中有3个硬币,在行之间或两端有一个空字段。我只想在每次移动后仅计算新威胁,并删除不再威胁的威胁。我写了一些方法来检查每个方向,如果最后一步有新的威胁。
private Field row(int row, int column, String Player) {
Field field = null;
if(column - 1 >= 0 && column + 1 < board.getColumn() && board.getValue(row, column-1).equals(Player)
&& board.getValue(row, column+1).equals(Player)) {
if(column -2 >= 0 &&board.getValue(row, column-2).equals(" ")) {
return field = new Field(row, column -2);
}
else if(column + 2 < board.getColumn()&& board.getValue(row, column+2).equals(" ")) {
return field = new Field(row, column +2);
}
}
else if(column - 2 >= 0 && board.getValue(row, column-1).equals(Player)
&& board.getValue(row, column-2).equals(Player)) {
if(column -3 >= 0 &&board.getValue(row, column-3).equals(" ")) {
return field = new Field(row, column -3);
}
else if(column +1 < board.getColumn()&& board.getValue(row, column+1).equals(" ")) {
return field = new Field(row, column +1);
}
}
else if(column +2 < board.getColumn() && board.getValue(row, column+1).equals(Player)
&& board.getValue(row, column+2).equals(Player)) {
if(column -1 >= 0 &&board.getValue(row, column-1).equals(" ")) {
return field = new Field(row, column -1);
}
else if(column +3 < board.getColumn()&& board.getValue(row, column+3).equals(" ")) {
return field = new Field(row, column +3);
}
}
else if(column - 2 >= 0 && column + 1 < board.getColumn() && board.getValue(row, column-2).equals(Player)
&& board.getValue(row, column+1).equals(Player)) {
if(column -1 >= 0 &&board.getValue(row, column-1).equals(" ")) {
return field = new Field(row, column -1);
}
}
else if(column - 1 >= 0 && column +2 < board.getColumn() && board.getValue(row, column-1).equals(Player)
&& board.getValue(row, column+2).equals(Player)) {
if(column +1 < board.getColumn() &&board.getValue(row, column+1).equals(" ")) {
return field = new Field(row, column +1);
}
}
else if(column - 3 >= 0 && board.getValue(row, column-2).equals(Player) && board.getValue(row, column-3).equals(Player)) {
if(board.getValue(row, column-1).equals(" ")) {
return new Field (row, column -1);
}
}
else if(column-3 >= 0 && board.getValue(row, column-1).equals(Player) && board.getValue(row, column-3).equals(Player)) {
if(board.getValue(row, column-2).equals(" ")) {
return new Field(row, column - 2);
}
}
else if(column + 3 < board.getColumn() && board.getValue(row, column+2).equals(Player) && board.getValue(row, column+3).equals(Player)) {
if(board.getValue(row, column+1).equals(" ")) {
return new Field(row, column + 1);
}
}
else if(column + 3 < board.getColumn() && board.getValue(row, column+1).equals(Player) && board.getValue(row, column+3).equals(Player)) {
if(board.getValue(row, column+2).equals(" ")) {
return new Field(row, column +2);
}
}
return field;
}
private Field column(int row, int column, String Player) {
Field field = null;
if (row + 2 < board.getRow()
&& board.getValue(row + 1, column).equals(Player)
&& board.getValue(row + 2, column).equals(Player)) {
if(row-1 >= 0 && board.getValue(row-1, column).equals(" ")) {
return field = new Field(row-1, column);
}
}
return field;
}
private Field diagonalRight(int row, int column, String Player) {
Field field = null;
if(row - 1 >= 0 && column - 1 >= 0 && row + 1 < board.getRow() && column + 1 < board.getColumn()
&& board.getValue(row+ 1, column-1).equals(Player)&& board.getValue(row-1, column+1).equals(Player)) {
if(row + 2 < board.getRow() && column - 2 >= 0 && board.getValue(row+2, column-2).equals(" ")) {
return field = new Field(row+2, column - 2);
}
else if (row - 2 >=0 && column + 2 < board.getColumn() && board.getValue(row-2, column+2).equals(" ")) {
return field = new Field(row-2, column + 2);
}
}
else if(row + 2 < board.getRow() && column - 2 >= 0 && board.getValue(row+ 1, column-1).equals(Player)&& board.getValue(row+2, column-2).equals(Player)) {
if(row +3 < board.getRow() && column - 3 >= 0 && board.getValue(row+3, column-3).equals(" ")) {
return field = new Field(row+3, column - 3);
}
else if (row - 1 >=0 && column + 1 < board.getColumn() && board.getValue(row-1, column+1).equals(" ")) {
return field = new Field(row-1, column + 1);
}
}
else if(row - 2 >= 0 && column +2 < board.getColumn() && board.getValue(row- 1, column+1).equals(Player)&& board.getValue(row-2, column+2).equals(Player)) {
if(row -3>= 0 && column + 3 < board.getColumn() && board.getValue(row-3, column+3).equals(" ")) {
return field = new Field(row-3, column +3);
}
else if (row + 1 < board.getRow() && column -1 >=0 && board.getValue(row+1, column-1).equals(" ")) {
return field = new Field(row+1, column -1);
}
}
else if(row - 2 >= 0 && column - 1 >= 0 && row + 1 < board.getRow() && column + 2 < board.getColumn()
&& board.getValue(row+ 1, column-1).equals(Player)&& board.getValue(row-2, column+2).equals(Player)) {
if (row - 1 >=0 && column + 1 < board.getColumn() && board.getValue(row-1, column+1).equals(" ")) {
return field = new Field(row-1, column + 1);
}
}
else if(row + 2 < board.getRow() && column -2 >= 0 && row - 1 >= 0 && column + 1 < board.getColumn()
&& board.getValue(row+ 2, column-2).equals(Player)&& board.getValue(row-1, column+1).equals(Player)) {
if (row + 1 < board.getRow() && column - 1 >= 0 && board.getValue(row+1, column-1).equals(" ")) {
return field = new Field(row+1, column - 1);
}
}
else if(row + 3 < board.getRow() && column + 3 < board.getColumn() && board.getValue(row + 2, column+2).equals(Player) && board.getValue(row+3, column+3).equals(Player)) {
if( board.getValue(row+1, column+1).equals(" ")) {
return new Field(row+1, column +1);
}
}
else if(row + 3 < board.getRow() && column + 3 < board.getColumn() && board.getValue(row+3, column+3).equals(Player) && board.getValue(row+1, column+1).equals(Player)) {
if(board.getValue(row+2, column+2).equals(" ")) {
return new Field (row +2, column + 2);
}
}
else if(row - 3 >= 0 && column - 3 >= 0 && board.getValue(row-3, column-3).equals(Player) && board.getValue(row-2, column-2).equals(Player)) {
if(board.getValue(row-1, column-1).equals(" ")) {
return new Field(row-1, column -1);
}
}
else if(row-3 >=0 && column -3>= 0 && board.getValue(row-3, column-3).equals(Player) && board.getValue(row-1, column-1).equals(Player)) {
if(board.getValue(row-2, column-2).equals(" ")) {
return new Field (row-2, column - 2);
}
}
return field ;
}
private Field diagonalLeft(int row, int column, String Player) {
Field field = null;
if(row - 1 >= 0 && column - 1 >= 0 && row + 1 < board.getRow() && column + 1 < board.getColumn()
&& board.getValue(row+ 1, column+1).equals(Player)&& board.getValue(row-1, column-1).equals(Player)) {
if(row + 2 < board.getRow() && column + 2 < board.getColumn() && board.getValue(row+2, column+2).equals(" ")) {
return field = new Field(row+2, column + 2);
}
else if (row - 2 >=0 && column - 2 >=0 && board.getValue(row-2, column-2).equals(" ")) {
return field = new Field(row-2, column - 2);
}
}
else if(row + 2 < board.getRow() && column + 2 < board.getColumn()&& board.getValue(row+ 1, column+1).equals(Player)&& board.getValue(row+2, column+2).equals(Player)) {
if(row +3 < board.getRow() && column + 3 < board.getColumn() && board.getValue(row+3, column+3).equals(" ")) {
return field = new Field(row+3, column + 3);
}
else if (row - 1 >=0 && column - 1 >=0 && board.getValue(row-1, column-1).equals(" ")) {
return field = new Field(row-1, column - 1);
}
}
else if(row - 2 >= 0 && column -2 >=0 && board.getValue(row- 1, column-1).equals(Player)&& board.getValue(row-2, column-2).equals(Player)) {
if(row -3>= 0 && column - 3 >= 0 && board.getValue(row-3, column-3).equals(" ")) {
return field = new Field(row-3, column -3);
}
else if (row + 1 < board.getRow() && column +1 <board.getColumn() && board.getValue(row+1, column+1).equals(" ")) {
return field = new Field(row+1, column +1);
}
}
else if(row - 1 >= 0 && column - 1 >= 0 && row + 2 < board.getRow() && column + 2 < board.getColumn()
&& board.getValue(row- 1, column-1).equals(Player)&& board.getValue(row+2, column+2).equals(Player)) {
if (row + 1 < board.getRow() && column + 1 < board.getColumn() && board.getValue(row+1, column+1).equals(" ")) {
return field = new Field(row+1, column + 1);
}
}
else if(row + 1 < board.getRow() && column -2 >= 0 && row - 2 >= 0 && column + 1 < board.getColumn()
&& board.getValue(row- 2, column-2).equals(Player)&& board.getValue(row+1, column+1).equals(Player)) {
if (row - 1 >= 0 && column - 1 >= 0 && board.getValue(row-1, column-1).equals(" ")) {
return field = new Field(row-1, column - 1);
}
}
else if(row - 3 >=0 && column + 3 < board.getColumn() && board.getValue(row - 2, column+2).equals(Player) && board.getValue(row-3, column+3).equals(Player)) {
if( board.getValue(row-1, column+1).equals(" ")) {
return new Field(row-1, column +1);
}
}
else if(row - 3 >=0 && column + 3 < board.getColumn() && board.getValue(row-3, column+3).equals(Player) && board.getValue(row-1, column+1).equals(Player)) {
if(board.getValue(row-2, column+2).equals(" ")) {
return new Field (row -2, column + 2);
}
}
else if(row + 3 < board.getRow() && column - 3 >= 0 && board.getValue(row+3, column-3).equals(Player) && board.getValue(row+2, column-2).equals(Player)) {
if(board.getValue(row+1, column-1).equals(" ")) {
return new Field(row+1, column -1);
}
}
else if(row+3 < board.getRow() && column -3>= 0 && board.getValue(row+3, column-3).equals(Player) && board.getValue(row+1, column-1).equals(Player)) {
if(board.getValue(row+2, column-2).equals(" ")) {
return new Field (row+2, column - 2);
}
}
return field;
}
方法真的很高,也有一个错误..但我找不到它。您能否给我一些技巧,说明如何更好地实现这些方法?
谢谢
编辑1:
perhebs您应该只看第一种方法。我采取最后一步,并检查tehre是否是包括最后一步在内的任何威胁。因此我检查同一位玩家行中是否还有另外两个硬币构成威胁。大A是最后一步,我想检查一下小A是否造成威胁:
| | a | A | a | | | |
例如,我检查A的右边的字段是否为a,而A的左边的字段是否为a,如果为真,则检查是否周围有一个空字段,以便您可以连续获取4
| | | A | a | a | | |
| a | a | A | | | | |
| | | A | a | | a | |
| | | A | | | a | a |
依此类推..我检查了威胁的所有可能性。在行之后,我将其用于列和对角线
您看到更好的解决方案了吗?
编辑2:
private Field row(int row, int column, int Player) {
Field field = null;
int j = 0;
boolean check = false;
if(column + 3 < board.getColumn()) {
for(int i = column; i< column + 4; i++) {
if(board.getValue(row, i).equals(Player)){
j++;
}
else if(board.getValue(row, i).equals(" ") && check == false) {
j++;
check = true;
field = new Field(row,i);
}
}
if(j == 4) {
return field;
}
}
return null;
}
我将从4个不同点调用该方法。你这样行吗?
最佳答案
为什么以所有神圣的名义,您有N次被复制粘贴的相同的血腥代码?唯一的区别是血腥数字在变化。将它们重写为一个循环,然后只有一点可以检查其正确性。
关于java - 计算威胁,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/22327173/
10-10 16:20