我只是在学习three.js的用法。看起来还不错,但是现在我遇到了一个无法解决的问题。
我想加载一个OBJ文件,该文件是我之前在Blender中创建的。为此,我正在尝试使用THREE.OBJloader。
我从http://mamboleoo.be/learnThree/复制了代码,但是在第32行中收到错误消息“THREE.OBJLoader不是构造函数”。
其他一切工作正常:添加场景,添加 Material ,添加立方体等。
为了简单起见,这是代码:
var renderer, scene, camera, banana;
var ww = window.innerWidth,
wh = window.innerHeight;
function init(){
renderer = new THREE.WebGLRenderer({canvas : document.getElementById('scene')});
renderer.setSize(ww,wh);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50,ww/wh, 0.1, 10000 );
camera.position.set(0,0,500);
scene.add(camera);
//Add a light in the scene
directionalLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
directionalLight.position.set( 0, 0, 350 );
directionalLight.lookAt(new THREE.Vector3(0,0,0));
scene.add( directionalLight );
//Load the obj file
loadOBJ();
}
var loadOBJ = function(){
//Manager from ThreeJs to track a loader and its status
var manager = new THREE.LoadingManager();
//Loader for Obj from Three.js
var loader = new THREE.OBJLoader( manager );
//Launch loading of the obj file, addBananaInScene is the callback when it's ready
loader.load( 'http://mamboleoo.be/learnThree/demos/banana.obj', addBananaInScene);
};
var addBananaInScene = function(object){
banana = object;
//Move the banana in the scene
banana.rotation.x = Math.PI/2;
banana.position.y = -200;
banana.position.z = 50;
//Go through all children of the loaded object and search for a Mesh
object.traverse( function ( child ) {
//This allow us to check if the children is an instance of the Mesh constructor
if(child instanceof THREE.Mesh){
child.material.color = new THREE.Color(0X00FF00);
//Sometimes there are some vertex normals missing in the .obj files, ThreeJs will compute them
child.geometry.computeVertexNormals();
}
});
//Add the 3D object in the scene
scene.add(banana);
render();
};
var render = function () {
requestAnimationFrame(render);
//Turn the banana
banana.rotation.z += .01;
renderer.render(scene, camera);
};
init();
我希望有人知道这可能来自何处。
问候,基督徒
最佳答案
从Codepen示例中进行复制时,请始终到笔处并检查“设置”下的内容,以查看项目中使用的所有其他文件。
在您的情况下,作者使用的是OBJLoader.js,这就是OBJLoader
构造函数的来源,您没有对此的引用。因此,您会得到错误。包括引用,它应该可以正常工作。