我正努力向OpenGL迈出第一步。
但是,似乎不会发生这种情况,因为在尝试调试解决方案时会出现此错误:
msvcrdt.lib(crtexe.obj):错误LNK2019:函数tmainCRTStartup中引用的未解析外部符号main
我知道编译器希望看到int main() ...
,但它没有看到WinMain调用吗?
代码如下:
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct {
HWND hWnd;
} Glab_t;
static Glab_t glab;
char szClassName[ ] = "GLab";
static LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_DESTROY:
PostQuitMessage (0);
break;
default:
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
MSG messages;
RECT rect;
WNDCLASSEX wndClass;
int screenWidth, screenHeight;
int x, y, w, h;
screenWidth = GetSystemMetrics(SM_CXSCREEN);
screenHeight = GetSystemMetrics(SM_CYSCREEN);
rect.left = (screenWidth - 582) / 2;
rect.top = (screenHeight - 358) / 2;
rect.right = rect.left + 582;
rect.bottom = rect.top + 358;
x = rect.left;
y = rect.top;
w = 640;
h = 480;
wndClass.hInstance = hInstance;
wndClass.lpszClassName = szClassName;
wndClass.lpfnWndProc = WindowProcedure;
wndClass.style = CS_DBLCLKS;
wndClass.cbSize = sizeof (WNDCLASSEX);
wndClass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wndClass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wndClass.hCursor = LoadCursor (NULL, IDC_ARROW);
wndClass.lpszMenuName = NULL;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
if (!RegisterClassEx (&wndClass)) {
return 0;
}
glab.hWnd = CreateWindowEx (
0,
szClassName,
"GLab - OpenGL",
WS_OVERLAPPEDWINDOW,
x,
y,
w,
h,
HWND_DESKTOP,
NULL,
hInstance,
NULL
);
ShowWindow (glab.hWnd, nCmdShow);
while (GetMessage (&messages, NULL, 0, 0)) {
TranslateMessage(&messages);
DispatchMessage(&messages);
}
return true;
}
我使用的是MS Visual C++ 2010 Express。
最佳答案
您有一个subsystemConsole
而不是Windows
的项目。从项目属性中更改它,它将工作。在链接器->系统->子系统中。