现在我正在学习一些Javascript,但是由于我的技能很低,现在遇到了很多问题。我需要一些帮助来解决这段代码中的几个问题。
我想写一个游戏叫“打鱼”。它有计时器,记分和点击。
只需点击,鱼就会消失,分数增加1分。有60秒的定时器限制。
这是全部代码。

<html>
<head>
    <title>
        Hit the fish!
    </title>
    <style>
        table{
            margin-left: auto;
            margin-right: auto;
            width: 70%;
            height: 90%;
            background-color:#66ff00;
        }
        #playground input{
            position: inherit;
            height: 100px;
            width: 100px;
            margin-left: 20px;
            margin-right: 20px;
            margin-bottom: 20px;
        }
        #input {
            height:40px;
        }
        #area {
            background-color:#888;
            position:absolute;
            left:0px;
            right:0px;
            top:50px;
            bottom:0px;
        }
        #area button {
            width:150px;
            height:30px;
            position:absolute;
        }
        .red {
            color:red;
        }

    </style>

    <script language="Javascript">
        function one () {
            document.play.one.value="";
            // get the counter element
            var score = document.getElementById("score");
            // get it's value
            var value = parseInt(score.innerHTML);
            // increase it
            value = value + 1;
            // write the new value back
            score.innerHTML=value;
        }

        function two () {
            document.play.two.value="";
            // get the counter element
            var score = document.getElementById("score");
            // get it's value
            var value = parseInt(score.innerHTML);
            // increase it
            value = value + 1;
            // write the new value back
            score.innerHTML=value;
        }

        function three () {
            document.play.three.value="";
            // get the counter element
            var score = document.getElementById("score");
            // get it's value
            var value = parseInt(score.innerHTML);
            // increase it
            value = value + 1;
            // write the new value back
            score.innerHTML=value;
        }

        function four () {
            document.play.four.value="";
            // get the counter element
            var score = document.getElementById("score");
            // get it's value
            var value = parseInt(score.innerHTML);
            // increase it
            value = value + 1;
            // write the new value back
            score.innerHTML=value;
        }

        function five () {
            document.play.five.value="";
            // get the counter element
            var score = document.getElementById("score");
            // get it's value
            var value = parseInt(score.innerHTML);
            // increase it
            value = value + 1;
            // write the new value back
            score.innerHTML=value;

        }

        function six () {
            document.play.six.value="";
            // get the counter element
            var score = document.getElementById("score");
            // get it's value
            var value = parseInt(score.innerHTML);
            // increase it
            value = value + 1;
            // write the new value back
            score.innerHTML=value;
        }

        function seven () {
            document.play.seven.value="";
            // get the counter element
            var score = document.getElementById("score");
            // get it's value
            var value = parseInt(score.innerHTML);
            // increase it
            value = value + 1;
            // write the new value back
            score.innerHTML=value;
        }

        function eight () {
            document.play.eight.value="";
            // get the counter element
            var score = document.getElementById("score");
            // get it's value
            var value = parseInt(score.innerHTML);
            // increase it
            value = value + 1;
            // write the new value back
            score.innerHTML=value;
        }

        function nine () {
            document.play.nine.value="";
            // get the counter element
            var score = document.getElementById("score");
            // get it's value
            var value = parseInt(score.innerHTML);
            // increase it
            value = value + 1;
            // write the new value back
            score.innerHTML=value;
        }


        function count()
        {
            stop();
            // get the counter element
            var counter = document.getElementById("counter");
            // get it's value
            var value = parseInt(counter.innerHTML);
            // increase it
            value = value + 1;
            // write the new value back
            counter.innerHTML=value;
            // limitation
            if(value===60){
                alert("Time Out!");
                clearInterval(countTimer);
                document.getElementById("counter").innerHTML="0";
                document.getElementById("score").innerHTML="0";
            }
        }

        function start () {
            stop();
            var countTimer = setInterval("count()",1000);
            document.play.four.value=">(  °3°)";
            document.play.three.value=">(  °3°)";
            setTimeout("nextone ()");
            var score = document.getElementById("score");
        }
        function score(){
            // get the counter element
            var score = document.getElementById("score");
            // get it's value
            var value = parseInt(score.innerHTML);
            // increase it
            value = value + 1;
            // write the new value back
            score.innerHTML=value;
        }
        function nextone () {
            document.play.four.value="";
            document.play.five.value=">(  °3°)";

            setTimeout("nexttwo ()",400);
        }

        function nexttwo () {
            document.play.three.value="";
            setTimeout("nextthree()",400);
        }

        function nextthree () {
            document.play.seven.value=">(  °3°)";
            document.play.one.value=">(  °3°)";
            document.play.six.value=">(  °3°)";
            setTimeout("nextfour ()",700);
        }

        function nextfour () {
            document.play.one.value="";
            document.play.six.value="";
            document.play.two.value=">(  °3°)";
            setTimeout("nextfive ()",700);
        }

        function nextfive () {
            document.play.seven.value="";
            document.play.two.value="";
            document.play.four.value=">(  °3°)";
            setTimeout("nextsix ()",800);
        }

        function nextsix () {
            document.play.eight.value=">(  °3°)";
            document.play.two.value=">(  °3°)";
            setTimeout("nextseven ()",700);
        }

        function nextseven () {
            document.play.eight.value="";
            document.play.five.value=">(  °3°)";
            setTimeout("nexteight ()",400);
        }

        function nexteight () {
            document.play.nine.value=">(  °3°)"
            document.play.four.value=">(  °3°)";
            setTimeout("nextnine ()",500);
        }

        function nextnine () {
            document.play.five.value="";
            document.play.four.value="";
            document.play.one.value=">(  °3°)";
            setTimeout("nextten ()",200);
        }

        function nextten () {
            document.play.three.value=">(  °3°)";
            document.play.six.value=">(  °3°)";
            setTimeout("nexteleven ()",600);
        }

        function nexteleven () {
            document.play.one.value="";
            document.play.seven.value=">(  °3°)";
            setTimeout("nexttwelve ()",500);
        }

        function nexttwelve () {
            document.play.two.value=">(  °3°)";
            document.play.nine.value=">(  °3°)";
            setTimeout("nextthirteen ()",700);
        }

        function nextthirteen () {
            document.play.one.value=">(  °3°)";
            document.play.nine.value="";
            document.play.seven.value="";
            setTimeout("start ()",600);
        }

        function stop () {
            clearInterval(countTimer);
            document.play.one.value="";
            document.play.two.value="";
            document.play.three.value="";
            document.play.four.value="";
            document.play.five.value="";
            document.play.six.value="";
            document.play.seven.value="";
            document.play.eight.value="";
            document.play.nine.value="";
        }
        function reset()
        {
            document.getElementById("counter").innerHTML="0";
            document.getElementById("score").innerHTML="0";
        }

        // get the counter element
        var score = document.getElementById("score");
        // get it's value
        var value = parseInt(score.innerHTML);
        // increase it
        value = value + 1;
        // write the new value back
        score.innerHTML=value;


    </script>
</head>

<body>
    <div id="input">
        <button onclick="start()">start</button>
        <button onclick="stop()">stop</button>
        <button onclick="reset()">reset</button>
        <div style="font-size:10em" id="counter">0</div><br>
        <p>Your score:</p><div style="font-size:5em" id="score">0</div>
        <script>
            var countTimer = setInterval('count()',1000);
        </script>
    </div>
    <div id="playground">
        <table border=100 cellpadding=0 cellspacing=0>
            <tr>
                <td>
                    <form name="play">
                        <center>
                            <INPUT TYPE="button" NAME="one" OnClick="one ()" id="one" value="      ">
                            <INPUT TYPE="button" NAME="two" OnClick="two ()" id="two" value="      ">
                            <INPUT TYPE="button" NAME="three" OnClick="three ()" id="three" value="      ">
                            <br>
                            <INPUT TYPE="button" NAME="four" OnClick="four ()" id="four" value="      ">
                            <INPUT TYPE="button" NAME="five" OnClick="five ()" id="five" value="      ">
                            <INPUT TYPE="button" NAME="six" OnClick="six ()" id="six" value="      ">
                            <br>
                            <INPUT TYPE="button" NAME="seven" OnClick="seven ()" id="seven" value="      ">
                            <INPUT TYPE="button" NAME="eight" OnClick="eight ()" id="eight" value="      ">
                            <INPUT TYPE="button" NAME="nine" OnClick="nine ()" id="ten" value="      ">
                            <br>
                            </td>
                            </tr>
                            </table>
                            </div>
                            </body>
                            </html>

问题是计数器在20-30后走得太快,点击按钮后鱼不会消失,得分也不会增加。

最佳答案

没有特别的顺序。。。
(1)计数器的问题是由于您调用它的方式和存储countTimer变量的位置造成的。因为您希望多个函数能够访问countTimer,所以应该以它们都可以访问的方式声明它;最简单的方法是将它作为全局变量,只需让

var countTimer;

在脚本的顶部,在引用其他地方时不使用var。从函数countTimer调用函数start,然后start再次设置计时器。这实际上是在旧计时器的基础上设置了一个新的计时器,这就是为什么计数似乎加快了。
(2)您的html也无效,这可能会导致一些问题;请确保关闭nextThirteenform标记。(不管怎样,你已经是not supposed to use the center tag了)。
(3)您的代码位于center中,但大多数代码在页面加载之前会立即运行。所以下面这行:
var score = document.getElementById("score");

(在任何函数之外)由于元素得分尚未写入而导致错误。避免这种情况的最简单方法是将脚本放在页面主体的末尾。
(4)函数headonetwo需要与表单中的输入有不同的名称。这就是为什么没有一个按钮工作。
了解更多信息时,请注意以下几点:
避免重复。不需要所有的一、二、三个函数等等。您可以使用一个循环或一个事件处理程序来确定哪个按钮被按下。
使用浏览器的控制台检查正在生成的错误。您的代码导致错误对象不是函数,而searching for that是我发现按钮不工作的原因的原因。
阅读variable scope

09-07 21:19