现在我正在学习一些Javascript,但是由于我的技能很低,现在遇到了很多问题。我需要一些帮助来解决这段代码中的几个问题。
我想写一个游戏叫“打鱼”。它有计时器,记分和点击。
只需点击,鱼就会消失,分数增加1分。有60秒的定时器限制。
这是全部代码。
<html>
<head>
<title>
Hit the fish!
</title>
<style>
table{
margin-left: auto;
margin-right: auto;
width: 70%;
height: 90%;
background-color:#66ff00;
}
#playground input{
position: inherit;
height: 100px;
width: 100px;
margin-left: 20px;
margin-right: 20px;
margin-bottom: 20px;
}
#input {
height:40px;
}
#area {
background-color:#888;
position:absolute;
left:0px;
right:0px;
top:50px;
bottom:0px;
}
#area button {
width:150px;
height:30px;
position:absolute;
}
.red {
color:red;
}
</style>
<script language="Javascript">
function one () {
document.play.one.value="";
// get the counter element
var score = document.getElementById("score");
// get it's value
var value = parseInt(score.innerHTML);
// increase it
value = value + 1;
// write the new value back
score.innerHTML=value;
}
function two () {
document.play.two.value="";
// get the counter element
var score = document.getElementById("score");
// get it's value
var value = parseInt(score.innerHTML);
// increase it
value = value + 1;
// write the new value back
score.innerHTML=value;
}
function three () {
document.play.three.value="";
// get the counter element
var score = document.getElementById("score");
// get it's value
var value = parseInt(score.innerHTML);
// increase it
value = value + 1;
// write the new value back
score.innerHTML=value;
}
function four () {
document.play.four.value="";
// get the counter element
var score = document.getElementById("score");
// get it's value
var value = parseInt(score.innerHTML);
// increase it
value = value + 1;
// write the new value back
score.innerHTML=value;
}
function five () {
document.play.five.value="";
// get the counter element
var score = document.getElementById("score");
// get it's value
var value = parseInt(score.innerHTML);
// increase it
value = value + 1;
// write the new value back
score.innerHTML=value;
}
function six () {
document.play.six.value="";
// get the counter element
var score = document.getElementById("score");
// get it's value
var value = parseInt(score.innerHTML);
// increase it
value = value + 1;
// write the new value back
score.innerHTML=value;
}
function seven () {
document.play.seven.value="";
// get the counter element
var score = document.getElementById("score");
// get it's value
var value = parseInt(score.innerHTML);
// increase it
value = value + 1;
// write the new value back
score.innerHTML=value;
}
function eight () {
document.play.eight.value="";
// get the counter element
var score = document.getElementById("score");
// get it's value
var value = parseInt(score.innerHTML);
// increase it
value = value + 1;
// write the new value back
score.innerHTML=value;
}
function nine () {
document.play.nine.value="";
// get the counter element
var score = document.getElementById("score");
// get it's value
var value = parseInt(score.innerHTML);
// increase it
value = value + 1;
// write the new value back
score.innerHTML=value;
}
function count()
{
stop();
// get the counter element
var counter = document.getElementById("counter");
// get it's value
var value = parseInt(counter.innerHTML);
// increase it
value = value + 1;
// write the new value back
counter.innerHTML=value;
// limitation
if(value===60){
alert("Time Out!");
clearInterval(countTimer);
document.getElementById("counter").innerHTML="0";
document.getElementById("score").innerHTML="0";
}
}
function start () {
stop();
var countTimer = setInterval("count()",1000);
document.play.four.value=">( °3°)";
document.play.three.value=">( °3°)";
setTimeout("nextone ()");
var score = document.getElementById("score");
}
function score(){
// get the counter element
var score = document.getElementById("score");
// get it's value
var value = parseInt(score.innerHTML);
// increase it
value = value + 1;
// write the new value back
score.innerHTML=value;
}
function nextone () {
document.play.four.value="";
document.play.five.value=">( °3°)";
setTimeout("nexttwo ()",400);
}
function nexttwo () {
document.play.three.value="";
setTimeout("nextthree()",400);
}
function nextthree () {
document.play.seven.value=">( °3°)";
document.play.one.value=">( °3°)";
document.play.six.value=">( °3°)";
setTimeout("nextfour ()",700);
}
function nextfour () {
document.play.one.value="";
document.play.six.value="";
document.play.two.value=">( °3°)";
setTimeout("nextfive ()",700);
}
function nextfive () {
document.play.seven.value="";
document.play.two.value="";
document.play.four.value=">( °3°)";
setTimeout("nextsix ()",800);
}
function nextsix () {
document.play.eight.value=">( °3°)";
document.play.two.value=">( °3°)";
setTimeout("nextseven ()",700);
}
function nextseven () {
document.play.eight.value="";
document.play.five.value=">( °3°)";
setTimeout("nexteight ()",400);
}
function nexteight () {
document.play.nine.value=">( °3°)"
document.play.four.value=">( °3°)";
setTimeout("nextnine ()",500);
}
function nextnine () {
document.play.five.value="";
document.play.four.value="";
document.play.one.value=">( °3°)";
setTimeout("nextten ()",200);
}
function nextten () {
document.play.three.value=">( °3°)";
document.play.six.value=">( °3°)";
setTimeout("nexteleven ()",600);
}
function nexteleven () {
document.play.one.value="";
document.play.seven.value=">( °3°)";
setTimeout("nexttwelve ()",500);
}
function nexttwelve () {
document.play.two.value=">( °3°)";
document.play.nine.value=">( °3°)";
setTimeout("nextthirteen ()",700);
}
function nextthirteen () {
document.play.one.value=">( °3°)";
document.play.nine.value="";
document.play.seven.value="";
setTimeout("start ()",600);
}
function stop () {
clearInterval(countTimer);
document.play.one.value="";
document.play.two.value="";
document.play.three.value="";
document.play.four.value="";
document.play.five.value="";
document.play.six.value="";
document.play.seven.value="";
document.play.eight.value="";
document.play.nine.value="";
}
function reset()
{
document.getElementById("counter").innerHTML="0";
document.getElementById("score").innerHTML="0";
}
// get the counter element
var score = document.getElementById("score");
// get it's value
var value = parseInt(score.innerHTML);
// increase it
value = value + 1;
// write the new value back
score.innerHTML=value;
</script>
</head>
<body>
<div id="input">
<button onclick="start()">start</button>
<button onclick="stop()">stop</button>
<button onclick="reset()">reset</button>
<div style="font-size:10em" id="counter">0</div><br>
<p>Your score:</p><div style="font-size:5em" id="score">0</div>
<script>
var countTimer = setInterval('count()',1000);
</script>
</div>
<div id="playground">
<table border=100 cellpadding=0 cellspacing=0>
<tr>
<td>
<form name="play">
<center>
<INPUT TYPE="button" NAME="one" OnClick="one ()" id="one" value=" ">
<INPUT TYPE="button" NAME="two" OnClick="two ()" id="two" value=" ">
<INPUT TYPE="button" NAME="three" OnClick="three ()" id="three" value=" ">
<br>
<INPUT TYPE="button" NAME="four" OnClick="four ()" id="four" value=" ">
<INPUT TYPE="button" NAME="five" OnClick="five ()" id="five" value=" ">
<INPUT TYPE="button" NAME="six" OnClick="six ()" id="six" value=" ">
<br>
<INPUT TYPE="button" NAME="seven" OnClick="seven ()" id="seven" value=" ">
<INPUT TYPE="button" NAME="eight" OnClick="eight ()" id="eight" value=" ">
<INPUT TYPE="button" NAME="nine" OnClick="nine ()" id="ten" value=" ">
<br>
</td>
</tr>
</table>
</div>
</body>
</html>
问题是计数器在20-30后走得太快,点击按钮后鱼不会消失,得分也不会增加。
最佳答案
没有特别的顺序。。。
(1)计数器的问题是由于您调用它的方式和存储countTimer
变量的位置造成的。因为您希望多个函数能够访问countTimer
,所以应该以它们都可以访问的方式声明它;最简单的方法是将它作为全局变量,只需让
var countTimer;
在脚本的顶部,在引用其他地方时不使用
var
。从函数countTimer
调用函数start
,然后start再次设置计时器。这实际上是在旧计时器的基础上设置了一个新的计时器,这就是为什么计数似乎加快了。(2)您的html也无效,这可能会导致一些问题;请确保关闭
nextThirteen
和form
标记。(不管怎样,你已经是not supposed to use the center
tag了)。(3)您的代码位于
center
中,但大多数代码在页面加载之前会立即运行。所以下面这行:var score = document.getElementById("score");
(在任何函数之外)由于元素得分尚未写入而导致错误。避免这种情况的最简单方法是将脚本放在页面主体的末尾。
(4)函数
head
,one
,two
需要与表单中的输入有不同的名称。这就是为什么没有一个按钮工作。了解更多信息时,请注意以下几点:
避免重复。不需要所有的一、二、三个函数等等。您可以使用一个循环或一个事件处理程序来确定哪个按钮被按下。
使用浏览器的控制台检查正在生成的错误。您的代码导致错误对象不是函数,而searching for that是我发现按钮不工作的原因的原因。
阅读variable scope