本文实例为大家分享了java数独游戏的具体代码,供大家参考,具体内容如下

自己写的数独游戏,共9关,代码如下:

1、DoShudu类用于产生数独数组

import java.util.Random;

public class DoShudu {

  /**
   * @param args
   */
  public static void main(String[] args) {
    // TODO Auto-generated method stub


    int[][] cells=newshudu();

    //cells=changeShu(cells,9);
    for(int k=0;k<9;k++){
      for(int i=0;i<9;i++){
      System.out.print(cells[k][i]);
      }
      System.out.println();
    }
  }


  public static int[][] newshudu(){

    int[][] cells=new int[][]{

        {1,2,3,4,5,6,7,8,9},
        {4,5,6,7,8,9,1,2,3},
        {7,8,9,1,2,3,4,5,6},
        {2,3,1,5,6,4,8,9,7},
        {5,6,4,8,9,7,2,3,1},
        {8,9,7,2,3,1,5,6,4},
        {3,1,2,6,4,5,9,7,8},
        {6,4,5,9,7,8,3,1,2},
        {9,7,8,3,1,2,6,4,5}

    };



    int countH=new Random().nextInt(10);
    for(int k=0;k<countH;k++){
      cells=lineTolie(cells);

    }

    int count=0;
    for(int k=0;k<12;k++){
      count=new Random().nextInt(9);
      cells=changeLine(cells,count);

    }

    int countH2=new Random().nextInt(10);
    for(int k=0;k<countH2;k++){
      cells=lineTolie(cells);

    }
    return cells;
  }

  public static int [][] changeLine(int[][] cells,int m){//行与行交换
    int n=m;
    int [] temp=new int[9];
    n=((m+3)>=9)?(m+3-9):m+3;
      for(int j=0;j<9;j++){
        temp[j]=cells[m][j];
        cells[m][j]=cells[n][j];
        cells[n][j]=temp[j];

    }
    return cells;

  }


  public static int[][] lineTolie(int[][] cells){//行与列互换

    int temp=0;
    for(int j=0;j<9;j++){
        for(int k=j+1;k<9;k++){
          temp=cells[k][j];
          cells[k][j]=cells[j][k];
          cells[j][k]=temp;

        }
    }
    return cells;


  }

}

2、界面运行类

import java.awt.Button;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.TextField;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.TextEvent;
import java.awt.event.TextListener;
import java.util.Random;

import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;

import com.sun.awt.AWTUtilities;

public class Sudoku extends JFrame {

  final private TextField[][] txtGame;

  static int num=20;//空白格数量
  static int guan=5;//关卡数量
  static int add=5;//没关过后增加的空白格数量
  public static void main(String[] args) {
    Sudoku shudu = new Sudoku();

  }

  public Sudoku() {// 对JFrame进行布局初始以及监听设置
    txtGame = new TextField[9][9];// 建立81个TextField对象
    DoShudu shudu = new DoShudu();
    int[][] cells = shudu.getShudu();// 获取数独数组
    final JPanel jpl = new JPanel();// 建立JPanel对象
    final int spaceNum = num;// spaceNum表示需要设置空白TextField的数量
    jpl.setLayout(new GridLayout(9, 9));// JPanel布局
    final int[][] cellAn = new int[9][9];// 数独数组的答案
    System.arraycopy(cells, 0, cellAn, 0, cells.length);// 答案从建立的数独数组中Copy
    for (int i = 0; i < 9; i++) {// 把答案从Console打印出来

      for (int j = 0; j < 9; j++) {
        System.out.print(cellAn[i][j]);
      }
      System.out.println();
    } // 打印结束
    this.setDefaultCloseOperation(this.EXIT_ON_CLOSE);
    this.setSize(600, 600);
    this.setResizable(false);
    this.setTitle("黑马-李德国-数独游戏 9关");

    for (int i = 0; i < 9; i++) {

      for (int j = 0; j < 9; j++) {

        txtGame[i][j] = new TextField();

        // 设置TextField背景颜色

        if ((i < 3 && j < 3) || (i < 6 && i >= 3 && j >= 3 && j < 6)
            || (i < 9 && i >= 6 && j >= 6 && j < 9)) {
          txtGame[i][j].setBackground(Color.ORANGE);

        }
        if ((i < 6 && i >= 3 && j < 3) || (i < 3 && j >= 6 && j < 9)
            || (i < 9 && i >= 6 && j >= 3 && j < 6)) {
          txtGame[i][j].setBackground(Color.GREEN);
        }

        if ((i < 9 && i >= 6 && j < 3) || (i < 3 && j >= 3 && j < 6)
            || (i < 6 && i >= 3 && j < 9 && j >= 6)) {
          txtGame[i][j].setBackground(Color.PINK);
        }

        txtGame[i][j].setFont(new Font("Dialog", Font.CENTER_BASELINE,
            60));// 设置字体大小
        txtGame[i][j].setText(Integer.toString(cells[i][j]));
        txtGame[i][j].setEnabled(false);
        txtGame[i][j].setVisible(true);
        jpl.add(txtGame[i][j]);
        jpl.setVisible(true);
      }

    }

    final int[][] tempArray = new int[spaceNum][2];

    final JFrame jfm = new JFrame("选择数字");
    // 取消JFrame title
    jfm.setUndecorated(true);

    // 增加JFrame拖拽功能
    final Point origin = new Point();
    jfm.addMouseListener(new MouseAdapter() {
      public void mousePressed(MouseEvent e) {
        origin.x = e.getX();
        origin.y = e.getY();
      }
    });
    jfm.addMouseMotionListener(new MouseMotionAdapter() {
      public void mouseDragged(MouseEvent e) {
        Point p = jfm.getLocation();
        jfm.setLocation(p.x + e.getX() - origin.x, p.y + e.getY()
            - origin.y);
      }
    });

    // 设置JFrame为半透明
    AWTUtilities.setWindowOpacity(jfm, 0.7f);

    final JPanel jpnl = new JPanel(new GridLayout(3, 3));

    jfm.setLayout(null);
    jfm.setSize(190, 200);
    jfm.setResizable(false);
    jpnl.setBounds(0, 0, 190, 120);

    jfm.setResizable(false);

    for (int i = 0; i < spaceNum; i++) {// 依据需要空白的TextField数量,随机对TextField设置为空

      final int ranD1 = new Random().nextInt(9);
      final int ranD2 = new Random().nextInt(9);
      tempArray[i][0] = ranD1;
      tempArray[i][1] = ranD2;
      txtGame[ranD1][ranD2].setText("");

      if ((ranD1 < 3 && ranD2 < 3)
          || (ranD1 < 6 && ranD1 >= 3 && ranD2 >= 3 && ranD2 < 6)
          || (ranD1 < 9 && i >= 6 && ranD2 >= 6 && ranD2 < 9)) {
        txtGame[ranD1][ranD2].setBackground(Color.ORANGE);

      }
      if ((ranD1 < 6 && ranD1 >= 3 && ranD2 < 3)
          || (ranD1 < 3 && ranD2 >= 6 && ranD2 < 9)
          || (ranD1 < 9 && ranD1 >= 6 && ranD2 >= 3 && ranD2 < 6)) {
        txtGame[ranD1][ranD2].setBackground(Color.GREEN);
      }

      if ((ranD1 < 9 && ranD1 >= 6 && ranD2 < 3)
          || (ranD1 < 3 && ranD2 >= 3 && ranD2 < 6)
          || (ranD1 < 6 && ranD1 >= 3 && ranD2 < 9 && ranD2 >= 6)) {
        txtGame[ranD1][ranD2].setBackground(Color.PINK);
      }

      txtGame[ranD1][ranD2].addMouseListener(new MouseAdapter() {

        public void mouseClicked(MouseEvent mouseevent) {

          jfm.getContentPane().removeAll();// 移出了所有的组件
          jpnl.removeAll();

          for (int f = 0; f < 9; f++) {

            final Button btn = new Button((f + 1) + "");
            btn.setForeground(Color.RED);
            btn.setBackground(Color.WHITE);
            btn
                .setFont(new Font("Dialog",
                    Font.CENTER_BASELINE, 30));
            btn.addMouseListener(new MouseAdapter() {

              @Override
              public void mouseClicked(MouseEvent e) {
                // TODO Auto-generated method stub
                txtGame[ranD1][ranD2].setText(btn.getLabel()
                    + txtGame[ranD1][ranD2].getText());

              }
            });

            jpnl.add(btn);
          }
          Button btnDel = new Button(" 清 空 ");
          btnDel.setForeground(Color.WHITE);
          btnDel.setBackground(Color.RED);
          btnDel
              .setFont(new Font("Dialog", Font.CENTER_BASELINE,
                  30));
          btnDel.setBounds(0, 120, 190, 50);
          btnDel.addMouseListener(new MouseAdapter() {

            @Override
            public void mouseClicked(MouseEvent e) {
              // TODO Auto-generated method stub
              txtGame[ranD1][ranD2].setText("");

            }
          });

          jfm.add(jpnl);
          jfm.add(btnDel);
          jfm.setVisible(true);
        }
      });
      txtGame[ranD1][ranD2].addTextListener(new TextListener() {// 对空白的TextField添加监听,数值发生变化后进行答案对比,如果全部答对在Console打印“good”
            @Override
            public void textValueChanged(TextEvent e) {
              TextField tmp = (TextField) e.getSource();
              int count = 0;
              for (int u = 0; u < spaceNum; u++) {
                if ((txtGame[tempArray[u][0]][tempArray[u][1]]
                    .getText())
                    .equals(Integer
                        .toString(cellAn[tempArray[u][0]][tempArray[u][1]]))) {
                  count++;
                }
              }
              if (count == spaceNum) {

                jpl.removeAll();
                FlowLayout blt = new FlowLayout();
                jpl.setLayout(blt);

                if(num<=3){

                jpl.add(new JLabel("恭喜你过关"));
                Button btn = new Button("进入下一关");

                btn.addMouseListener(new MouseAdapter() {

                  @Override
                  public void mouseClicked(MouseEvent e) {
                    // TODO Auto-generated method stub
                    Sudoku.this.dispose();
                    jfm.dispose();
                    num=num+add;
                    new Sudoku();
                  }
                });

                jpl.add(btn);
                }
                else{
                  jpl.add(new JLabel("恭喜 你已经完成所有关卡!"));
                }
                jpl.updateUI();




                System.out.println("good");


              }



            }
          });
      txtGame[ranD1][ranD2].setEnabled(true);
    }
    this.add(jpl);
    this.setVisible(true);
  }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

01-27 06:51