是否有在两个数据类型之间创建双射的策略?例如,考虑这些数据类型:
data Colbit
= White Colbit Colbit
| Black Colbit Colbit
| Tip
data Bits
= B0 Bits
| B1 Bits
| BEnd
加上
Colbit
的有效元素必须具有奇数个节点(白色/黑色构造函数)的约束如何创建地图:toColbit :: Bits -> Colbit
fromColbit :: Colbit -> Bits
这样,对于所有人来说,
b : Bits
,对于所有人来说,fromColbit (toColbit b) == b
?(还有,这个属性叫什么?) 最佳答案
步骤1是将Colbit
的奇数约束转换为类型级别:
{-# LANGUAGE TypeSynonymInstances #-}
data Color = Black | White deriving (Bounded, Enum, Eq, Ord, Read, Show)
data Odd = Evens Color Even Even | Odds Color Odd Odd deriving (Eq, Ord, Read, Show)
data Even = Tip | OddL Color Odd Even | OddR Color Even Odd deriving (Eq, Ord, Read, Show)
type Colbit = Odd
然后你可以使用我在my previous answer中描述的技巧来回答你的一个问题,用自然语言构建一个双射回顾序言:
type Nat = Integer
class Godel a where
to :: a -> Nat
from :: Nat -> a
instance Godel Nat where to = id; from = id
-- you should probably fix this instance to not use
-- Double if you plan to use it for anything serious
instance (Godel a, Godel b) => Godel (a, b) where
to (m_, n_) = (m + n) * (m + n + 1) `quot` 2 + m where
m = to m_
n = to n_
from p = (from m, from n) where
isqrt = floor . sqrt . fromIntegral
base = (isqrt (1 + 8 * p) - 1) `quot` 2
triangle = base * (base + 1) `quot` 2
m = p - triangle
n = base - m
instance (Godel a, Godel b) => Godel (Either a b) where
to (Left l) = 0 + 2 * to l
to (Right r) = 1 + 2 * to r
from n = case n `quotRem` 2 of
(l, 0) -> Left (from l)
(r, 1) -> Right (from r)
有了它,我们类型的实例非常容易。
monomorph :: Either a a -> Either a a
monomorph = id
toColored :: Godel v => (Color, v) -> Nat
toColored (Black, v) = to (monomorph (Left v))
toColored (White, v) = to (monomorph (Right v))
fromColored :: Godel v => Nat -> (Color, v)
fromColored n = case from n of
Left v -> (Black, v)
Right v -> (White, v)
instance Godel Odd where
to (Evens c l r) = 0 + 2 * toColored (c, (l, r))
to (Odds c l r) = 1 + 2 * toColored (c, (l, r))
from n = case n `quotRem` 2 of
(clr, 0) -> Evens c l r where (c, (l, r)) = fromColored clr
(clr, 1) -> Odds c l r where (c, (l, r)) = fromColored clr
instance Godel Even where
to Tip = 0
to (OddL c l r) = 1 + 2 * toColored (c, (l, r))
to (OddR c l r) = 2 + 2 * toColored (c, (l, r))
from 0 = Tip
from n = case (n-1) `quotRem` 2 of
(clr, 0) -> OddL c l r where (c, (l, r)) = fromColored clr
(clr, 1) -> OddR c l r where (c, (l, r)) = fromColored clr
差不多就是这样。现在你已经得到了你的自然双射,你可以在自然双射和比特流之间选择你最喜欢的双射进行后合成。
关于algorithm - 如何在两种数据类型之间创建完美的双射?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/36228729/