我只想弄清楚一点,因为当我学习继承时,我注意到我可以从一个已经派生的类继承,并且可以从大多数派生的类直接访问Base类的成员。我认为以下内容说明了我的意思:
#include <iostream>
struct Base
{
int member = 0; // All members null
};
struct D1 : Base {};
struct D2 : Base {};
struct D3 : Base {};
struct D4 : Base {};
struct MostDerived : D1, D2, D3, D4 {}; // I know MostDerived now has 4 copies of Base
int main()
{
MostDerived mostderived{};
mostderived.D2::member = 2; // D2::Base::member = 2
mostderived.D3::member = 3; // D3::Base::member = 3
mostderived.D4::member = 4; // D4::Base::member = 4
std::cout << mostderived.D1::member << '\n'; // Haven't touched D1, is still zero
std::cout << mostderived.D1::Base::member << '\n'; // Equals 0, equivalent to above line
std::cout << mostderived.Base::member << '\n'; // Read Base scope directly from most derived, equals zero
mostderived.Base::member++; // Assign to member in Base scope directly from mostderived
// it now equals 1
std::cout << mostderived.D1::member << '\n'; // But also does D1::member equal 1
return 0;
}
因此,通过执行
mostderived.Base::member++
,我更改了mostderived.D1::member
的值。我只是想知道这样访问Base
是否有意义,以及为什么它特别更改了D1
的成员副本。我绘制布局的方式是MostDerived
包含D1
,D2
,D3
,D4
,并且每个都包含一个Base
,因此如下所示。最佳答案
因此,通过执行mostderived.Base :: member ++,我更改了
D1 :: member。
如果“ MostDerived”继承自D1-4,则
mostderived.Base::member++;
^
是am昧的。
因为“ MostDerived”具有此层次结构
int Base::member
int Base::member
int Base::member
int Base::member
和
Base
可以用D1-4中的任何一个替换。如果您使用虚拟继承
struct D1 : virtual Base {};
struct D2 : virtual Base {};
struct D3 : virtual Base {};
struct D4 : virtual Base {};
这将导致“ MostDerived”仅包含一个基类,因此不再歧义
mostderived.Base::member++;
并且可以通过所有D1-4访问此
member
mostderived.D1::member = 1;
mostderived.D4::member = 4;
当然,由于所有D共享同一个变量,因此对于所有D,它都具有相同的值,例如:
MostDerived mostderived{};
mostderived.Base::member = 1;
std::cout << mostderived.D1::member << mostderived.D2::member << mostderived.D3::member << mostderived.D4::member;
将打印
1111
。