首先,这是一项学校作业,所以我想提前说明这一点。其次,我只是寻求有关方法的建议,可能对代码有帮助。我正在使用我们书中的一些预先存在的代码来处理 MSPAINT 风格的克隆。代码中已经有了按下鼠标按钮1时的draw.line的使用。老师要我们添加制作圆形或矩形的能力。我正在研究圆部分,我已经想出了(感谢这里的论坛)如何实现我想要用 MOUSEBUTTONDOWN 和 MOUSEBUTTONUP 事件做的事情..这让我想到了一个新问题..我该怎么做blit 然后删除然后 blit 一个圆圈的预览,直到它是用户想要的大小,然后他们释放鼠标按钮并查看最终的 blit ...
while keepGoing:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
elif event.type == pygame.MOUSEMOTION:
lineEnd = pygame.mouse.get_pos()
if pygame.mouse.get_pressed() == (1,0,0):
pygame.draw.line(background, drawColor, lineStart, lineEnd, lineWidth)
lineStart = lineEnd
elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 3:
circleStart = pygame.mouse.get_pos()
elif event.type == pygame.MOUSEBUTTONUP and event.button == 3:
circleEnd = pygame.mouse.get_pos()
size = (circleEnd[0] - circleStart[0])
pygame.draw.circle(background, drawColor, circleStart, size, lineWidth)
elif event.type == pygame.KEYDOWN:
myData = (event, background, drawColor, lineWidth, keepGoing)
myData = checkKeys(myData)
event, background, drawColor, lineWidth, keepGoing) = myData
非常感谢
-本
最佳答案
因此,经过一番思考,这是我想出的使用 pygame 的最佳解决方案。告诉我你的想法以及它是否对你有帮助。
import pygame,sys,math #---- Import modules we will need
pygame.init() #---- Initialize the module
def get_rad(origin_x,origin_y,x,y): #----- Returns the appropriate radius
return math.sqrt((origin_x - x)**2 + (origin_y - y)**2) #----- Distance between 2
#----- points
screen = pygame.display.set_mode((400,400)) #----- Sets up the screen
clock = pygame.time.Clock() #------- Sets up the clock
mouse_button = 0 #--------- This variable is used to determine whether a mouse button
#--------- has been pressed
draw_final_circle = False #---------- This variable lets us know that we should draw the
#---------- final circle
while True: #------ main loop
clock.tick(60) #------ Limit the Fps
mouse_button0 = mouse_button #-------- This variable holds the previous value of
#-------- mouse_button(it will be useful later)
mouse_x,mouse_y = pygame.mouse.get_pos() #----- Get the mosue coordinates
for e in pygame.event.get(): #---- Cycle through events
if e.type == pygame.QUIT: pygame.quit();sys.exit() #--Quit when window is closed
if e.type == pygame.MOUSEBUTTONDOWN: #---- If the mouse button is pressed
if mouse_button == 0: #---- if the mouse button is released
mouse_button = 1 #----- set it to pressed basically
originx,originy = mouse_x,mouse_y #---- keep the mouse_x,mouse_y pos
if e.type == pygame.MOUSEBUTTONUP: #---- if the mouse button is released
if mouse_button == 1: #-------- if it is pressed
mouse_button = 0 #--------- set it to released
screen.fill((255,255,255)) #---- clear the screen
#-------- If a mouse button is pressed and a circle can be drawn (rad>width) ------#
if mouse_button == 1 and get_rad(originx,originy,mouse_x,mouse_y) > 1:
rad = int(get_rad(originx,originy,mouse_x,mouse_y)) #---- get the radius(as int)
pos = mouse_x,mouse_y
pygame.draw.circle(screen,(0,0,0),pos,rad,1) #--- draw the circle
#----------------------------------------------------------------------------------#
#---------- if the button is released but in the previous loop it was pressed -----#
if mouse_button == 0 and mouse_button0 == 1:
draw_final_circle = True #----- set the final circle boolean to True
if draw_final_circle: #----- if the final circle is decided
pygame.draw.circle(screen,(0,0,0),pos,rad,1) #---- keep drawing it
pygame.display.flip() #----- flip the buffer
关于python - Pygame - 位图预览图片,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/22403203/