我还在想,为什么我只看到典型的“黑屏”。我只渲染了一个矩形,但什么也没发生。

#include "expwidget.h"
#include <iostream>

ExpWidget::ExpWidget(QObject *parent) :
    QGLWidget(QGLFormat(QGL::DoubleBuffer), (QWidget *) parent)
{

    QGLFormat fmt = this->format();
    fmt.setDepth(true);

    this->setFormat(fmt);
}



void ExpWidget::initializeGL() {

    QGLWidget::initializeGL();

    std::cout << "inicializace...\n";

    glClearColor(0.0f,0.0f,0.0f,0.0f);

    glEnable(GL_DEPTH_TEST);
    glEnable(GL_CULL_FACE);
    glDisable(GL_LIGHTING);

}


void ExpWidget::paintGL() {

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glLoadIdentity();

    glColor3f(1, 0, .5);
    glBegin(GL_QUADS);
        glVertex3f(-1.0f,-1.0f,-5.0f);
        glVertex3f(1.0f,-1.0f,-5.0f);
        glVertex3f(1.0f,1.0f,-5.0f);
        glVertex3f(-1.0f,1.0f,-5.0f);
    glEnd();

    glFlush();


}

void ExpWidget::resizeGL(int w, int h) {

    glViewport(0, 0, w, h);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    glFrustum(-2.0, 2.0, -2.0, 2.0, 0.0, -30.0);

    glMatrixMode(GL_MODELVIEW);


}

最佳答案

我以前也遇到过类似的问题,但我不自称是专家。
glFrustum的形式调用glFrustum(left, right, bottom, top, near, far)
nearfar必须同时为正和非零。(http://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
所以我建议你把电话改成:

glFrustum(-2.0, 2.0, -2.0, 2.0, 1.0, 30.0);

此外,坐标在该视图中应具有负Z。

10-04 12:21