我正在使用Swing创建UI并使用GLCanvas(com.jogamp.opengl.awt.GLCanvas)创建我的窗口。
问题是下一个。
在init状态下,一切正常,但是当我拖动窗口以调整大小时,包含我的GLCanvas的JPanel开始滑动/闪烁。
阅读其他主题,我尝试标记
System.setProperty(“ sun.awt.noerasebackground”,“ true”);但它不起作用。
从GLCanvas我的类扩展的重写方法Init。
public void init(GLAutoDrawable drawable) {
this.drawable=drawable;
gl = drawable.getGL().getGL2();
//glu = new GLU();
//glut = new GLUT();
gl.setSwapInterval(1);
gl.glClearColor(getClearColor().getRed(),getClearColor().getGreen(),getClearColor().getBlue(), 1.0f);
//*******************************
SetDefaultGLproperty();
System.setProperty("sun.awt.noerasebackground", "true");
System.out.println("PROPERTY ACTIVATE");
//SetDefaultLigthModel();
}
显示方式:
public void display(GLAutoDrawable drawable) {
try{
//System.out.println("display de jcadcanvas");
//gestion de la vista
if (Scene.view.isSelectionMode || Scene.view.isMouseOver){
//System.out.println("entra");
startPicking( Scene.view.curX,Scene.view.curY);
gl.glMultMatrixf(Scene.view.trackball.getRotMatrix(), 0);
if (Scene!=null) Scene.DrawSceneInSelectionMode(gl);
int r=endPicking(gl);
if (r!=0) {
if (Scene.view.isSelectionMode) {
//System.out.println("select");
Scene.selectionModel.addSelectedEntity(r);
//isSelectionMode=false;
} else
if (Scene.view.isMouseOver) {
Scene.selectionModel.setMouseOverEntity(r);
//isMouseOver=false;
}
}
//isMouseOver=false;
}
Scene.view.isSelectionMode=false;
Scene.view.isMouseOver=false;
//else { //*/*************************************
if (Scene.view.fitView) {
ZoomAll();
Scene.view.fitView=false;
} else
SetOrthoProjection(Scene.view.leftViewVolume, Scene.view.rightViewVolume, Scene.view.bottomViewVolume, Scene.view.topViewVolume, Scene.view.nearViewVolume, Scene.view.farViewVolume);
//System.out.println(Scene.leftViewVolume+" "+Scene.rightViewVolume+" "+Scene.bottomViewVolume+" "+ Scene.topViewVolume+" "+ Scene.nearViewVolume+" "+ Scene.farViewVolume);
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
if (Scene.view.isZoomBox) DrawZoomBox() ; ///caja de zoom
gl.glMultMatrixf(Scene.view.trackball.getRotMatrix(), 0);
/*
if (!Scene.getSelectedNode().isEmpty()){
JAbstractEntity centro=(JAbstractEntity)Scene.getSelectedNode().get(0);
JPoint p=centro.getCentroid();
gl.glTranslated(-p.x, -p.y,-p.z);
}
* */
if (isDrawaxes()) {
DrawAxes(gl);
}
if (Scene!=null) Scene.DrawScene(gl);
//}
} catch(com.jogamp.opengl.GLException e){
}catch(java.util.ConcurrentModificationException e){
}
if (save) save();
}
以及Reshape方法:
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
//AQUI ESTA EL PROBLEMA DEL RESHAPE
System.out.println(width+"entro"+height);
double left = Scene.view.leftViewVolume;
double right = Scene.view.rightViewVolume;
double bottom = Scene.view.bottomViewVolume;
double top = Scene.view.topViewVolume;
if (width != aWidth) {
System.out.println("ancho");
double magnitud = ((Scene.view.rightViewVolume - Scene.view.leftViewVolume) * (double) height) / (double) width;
magnitud = ((Scene.view.topViewVolume - Scene.view.bottomViewVolume) - magnitud) / 2.0;
left = Scene.view.leftViewVolume;
right = Scene.view.rightViewVolume;
//bottom=topViewVolume-magnitud;
bottom = Scene.view.bottomViewVolume + magnitud;
top = Scene.view.topViewVolume - magnitud;
} else if (height != aHeight) {
System.out.println("alto");
double magnitud = ((Scene.view.topViewVolume - Scene.view.bottomViewVolume) * (double) width) / (double) height;
magnitud = ((Scene.view.rightViewVolume - Scene.view.leftViewVolume) - magnitud) / 2.0;
left = Scene.view.leftViewVolume + magnitud;
right = Scene.view.rightViewVolume - magnitud;
bottom = Scene.view.bottomViewVolume;
top = Scene.view.topViewVolume;
}
aHeight = height;
aWidth = width;
//System.out.println (aHeight+" "+aWidth);
//System.out.println (width +" "+height);
gl.glViewport(0, 0, width, height);
SetOrthoProjectionIsotropic(left, right, bottom, top, Scene.view.nearViewVolume, Scene.view.farViewVolume);
//fitView=true;
}
有人知道解决方案吗?
谢谢你的时间
我正在将GL2与JOGAMP库一起使用
最佳答案
如果可能的话,应该在命令行中设置属性sun.awt.noerasebackground,当然要更早些。但是,由于AWT中的回归,此变通办法不再起作用,有针对JOGL的错误报告,但无法在JOGL中修复:https://jogamp.org/bugzilla/show_bug.cgi?id=1182
您可以尝试用GLJPanel替换GLCanvas,但我不确定您会获得更好的结果。
请更准确地了解您的硬件,操作系统,Java版本,JOGL版本(2.3.2?),...
顺便说一句,如果要避免捕获某些UnsupportedOperationException实例,请用GLU.createGLU(gl)替换glu = new GLU()。