我是Unity 3D的新手,并且正在关注Udemy教程以学习该平台。
我在课程中开发了一款GoHippoGo游戏,其中,河马的图像在屏幕上移动到触摸点。

虽然当我尝试使用画布和面板等使游戏适合所有屏幕尺寸时,河马却停止了运动!当被触摸时,它只是掉落到屏幕之外(太慢了),而不是移到触摸点。

我尝试在整个Internet上搜索,甚至在统一论坛上搜索,但找不到解决方案。
我的错误可能非常明显,但是由于我是新手,请配合:P

谢谢

这是我的画布的屏幕截图:
android - 将GameObject在 Canvas 内移动到接触点-LMLPHP

这是我的MoveHippo脚本:

using UnityEngine;
using System.Collections;

public class MoveHippo : MonoBehaviour {

    private float lastTouchTime, currentTouchTime;

    public float velocityVal;
    public float torqueVal;
    public float thresholdTime;


    void Awake() {
        velocityVal = 8.0f;
        torqueVal = 200.0f;
        thresholdTime = 0.3f;
    }

    void Update () {

    #if UNITY_ANDROID
        moveHippoAndroid ();
    #endif

    #if UNITY_EDITOR
        moveHippo();
    #endif
    }

    void moveHippo() { //For testing only in your COMPUTER
        Vector3 currentPos, touchedPos, distanceVec;
        if (Input.GetMouseButtonDown(0)) {
            startRotatingHippoAndStopIt();
        }

        else if (Input.GetMouseButtonUp(0)) {
            currentPos = Camera.main.WorldToScreenPoint (transform.position);
            touchedPos = Input.mousePosition;
            distanceVec = (touchedPos - currentPos).normalized;
            stopRotatingHippoAndMoveIt(distanceVec, velocityVal);
        }
    }

    void moveHippoAndroid() {
        Vector3 currentPos, touchedPos, distanceVec;
        for (int i = 0; i < Input.touches.Length; i++) {
            Touch touch = Input.GetTouch(i);
            currentPos = Camera.main.WorldToScreenPoint(transform.position);
            touchedPos = touch.position;
            distanceVec = (touchedPos - currentPos).normalized;
            if (Input.GetTouch(0).phase == TouchPhase.Began) {
                startRotatingHippoAndStopIt();
            } else if (Input.GetTouch(0).phase == TouchPhase.Ended){
                currentTouchTime = Time.time;
                if (currentTouchTime - lastTouchTime > thresholdTime) { //No Double Touch detected ...
                    lastTouchTime = Time.time;
                    stopRotatingHippoAndMoveIt(distanceVec, velocityVal);
                } else if (currentTouchTime - lastTouchTime < thresholdTime){ //Double Touch detected!
                    lastTouchTime = Time.time;
                    stopRotatingHippoAndMoveIt(distanceVec, velocityVal*2.0f);
                }
            }
        }
    }

    void startRotatingHippoAndStopIt() {
        // We rorate the hippo...
        GetComponent<Rigidbody2D>().fixedAngle = false;
        GetComponent<Rigidbody2D>().AddTorque(torqueVal);

        // ... and stop it
        GetComponent<Rigidbody2D>().velocity=Vector2.zero;
    }

    void stopRotatingHippoAndMoveIt(Vector3 distanceVec, float velocity) {
        // We stop rotating the hippo...
        Quaternion hippoQuatern = new Quaternion();
        hippoQuatern.eulerAngles = new Vector3(0,0,0);
        GetComponent<Rigidbody2D>().fixedAngle = true;
        GetComponent<Rigidbody2D>().transform.rotation = hippoQuatern;

        // ... and move it.
        GetComponent<Rigidbody2D>().velocity = distanceVec*velocity;
    }

}

最佳答案

尝试使用(RectTransform)transform.positionGetComponent<RectTransform>().position(或简单地使用transform.position,但我想记住我正在处理RectTransform而不是标准Transform)而不是Camera.main.WorldToScreenPoint(transform.position):因为您的Canvas设置为Screen Space-Overlay, RectTransform组件的全局位置将返回像素坐标中的X,Y,Z值。

如果屏幕为800x600,并且对象居中,则GetComponent<RectTransform>().position将返回(400.0f,300.0f,0.0f)。

09-25 18:19