我正在用Sprite Kit制作游戏,为iPhone设计,我是菜鸟哈哈。无论如何,这是我到目前为止的代码,但是我不想让便便出现在我触摸的地方,而是希望它出现在我选择的位置。
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */
for (UITouch *touch in touches) {
CGPoint location = [touch locationInNode:self];
SKSpriteNode *poo = [SKSpriteNode spriteNodeWithImageNamed:@"poo"];
poo.position = location;
poo.zPosition = 5;
[poo setScale:0.2f];
//next line adds gravity to the poo.
poo.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:poo.size.width/2];
[self addChild:poo];
}
}
最佳答案
只需创建一个具有所需位置的CGPoint
并将其设置为位置即可:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint yourLocationOfChoice = CGPointMake(200.0f, 200.0f);
SKSpriteNode *poo = [SKSpriteNode spriteNodeWithImageNamed:@"poo"];
poo.position = yourLocationOfChoice;
...
}
关于ios - 触摸屏幕时,如何使“便便”出现在某个位置?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/22260542/