我有以下代码,作为游戏的一部分,每10毫秒运行一次:
private void gameRender()
{
if(dbImage == null)
{
//createImage() returns null if GraphicsEnvironment.isHeadless()
//returns true. (java.awt.GraphicsEnvironment)
dbImage = createImage(PWIDTH, PHEIGHT);
if(dbImage == null)
{
System.out.println("dbImage is null"); //Error recieved
return;
}
else
dbg = dbImage.getGraphics();
}
//clear the background
dbg.setColor(Color.white);
dbg.fillRect(0, 0, PWIDTH, PHEIGHT);
//draw game elements...
if(gameOver)
{
gameOverMessage(dbg);
}
}
问题是即使我尝试定义图像后,它也会输入if语句来检查Image是否为空。我环顾四周,如果GraphicsEnvironment.isHeadless()返回true,似乎createImage()将返回null。
我不完全了解isHeadless()方法的用途是什么,但我认为它可能与编译器或IDE有关,因此我尝试了两种方法,两者都得到相同的错误(Eclipse和BlueJ)。任何人都不知道错误的根源是什么,我该如何解决?
提前致谢
乔纳森
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编辑:
我正在使用java.awt.Component.createImage(int width,int height)。此方法的目的是确保创建并编辑包含游戏玩家视图的图像,该图像以后将通过JPanel绘制到屏幕上。
如果有帮助,这里还有一些代码:
public class Sim2D extends JPanel implements Runnable
{
private static final int PWIDTH = 500;
private static final int PHEIGHT = 400;
private volatile boolean running = true;
private volatile boolean gameOver = false;
private Thread animator;
//gameRender()
private Graphics dbg;
private Image dbImage = null;
public Sim2D()
{
setBackground(Color.white);
setPreferredSize(new Dimension(PWIDTH, PHEIGHT));
setFocusable(true);
requestFocus(); //Sim2D now recieves key events
readyForTermination();
addMouseListener( new MouseAdapter() {
public void mousePressed(MouseEvent e)
{ testPress(e.getX(), e.getY()); }
});
} //end of constructor
private void testPress(int x, int y)
{
if(!gameOver)
{
gameOver = true; //end game at mousepress
}
} //end of testPress()
private void readyForTermination()
{
addKeyListener( new KeyAdapter() {
public void keyPressed(KeyEvent e)
{ int keyCode = e.getKeyCode();
if((keyCode == KeyEvent.VK_ESCAPE) ||
(keyCode == KeyEvent.VK_Q) ||
(keyCode == KeyEvent.VK_END) ||
((keyCode == KeyEvent.VK_C) && e.isControlDown()) )
{
running = false; //end process on above list of keypresses
}
}
});
} //end of readyForTermination()
public void addNotify()
{
super.addNotify(); //creates the peer
startGame(); //start the thread
} //end of addNotify()
public void startGame()
{
if(animator == null || !running)
{
animator = new Thread(this);
animator.start();
}
} //end of startGame()
//run method for world
public void run()
{
while(running)
{
long beforeTime, timeDiff, sleepTime;
beforeTime = System.nanoTime();
gameUpdate(); //updates objects in game (step event in game)
gameRender(); //renders image
paintScreen(); //paints rendered image to screen
timeDiff = (System.nanoTime() - beforeTime) / 1000000;
sleepTime = 10 - timeDiff;
if(sleepTime <= 0) //if took longer than 10ms
{
sleepTime = 5; //sleep a bit anyways
}
try{
Thread.sleep(sleepTime); //sleep by allotted time (attempts to keep this loop to about 10ms)
}
catch(InterruptedException ex){}
beforeTime = System.nanoTime();
}
System.exit(0);
} //end of run()
private void gameRender()
{
if(dbImage == null)
{
dbImage = createImage(PWIDTH, PHEIGHT);
if(dbImage == null)
{
System.out.println("dbImage is null");
return;
}
else
dbg = dbImage.getGraphics();
}
//clear the background
dbg.setColor(Color.white);
dbg.fillRect(0, 0, PWIDTH, PHEIGHT);
//draw game elements...
if(gameOver)
{
gameOverMessage(dbg);
}
} //end of gameRender()
} //end of class Sim2D
希望这可以使事情有所清除,
乔纳森
最佳答案
我通常使用BufferedImage而不是createImage(...)。