GetQueuedCompletionStatus

GetQueuedCompletionStatus

我正在尝试使用Winsock创建一个依赖于IO完成端口的UDP客户端/服务器类,但是我无法获得GetQueuedCompletionStatus()函数以在有新数据可用时返回。这可能是由于我的一些误解,但是有关IOCP的示例/文档(使用UDP而不是TCP)很少。

这是我的服务器类的相关内容,为简洁起见,删除了错误检查:

Server::Server()
{
    m_iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0);
}

void Server::StartReceiving()
{
    StopReceiving();

    m_iocp = CreateIoCompletionPort((HANDLE)m_receiveSocket, m_iocp, (DWORD)this, 0);

    //WSAEVENT event = WSACreateEvent();
    //WSAEventSelect(m_receiveSocket, event, FD_ACCEPT | FD_CLOSE);

    // Start up worker thread for receiving data
    m_receiveThread.reset(new std::thread(&Server::ReceiveWorkerThread, this));
}

void Server::Host(const std::string& port)
{
    if (!m_initialized)
        Initialize();

    addrinfo hints = {};
    hints.ai_family = AF_INET;
    hints.ai_socktype = SOCK_DGRAM;
    hints.ai_protocol = IPPROTO_UDP;
    hints.ai_flags = AI_PASSIVE;

    // Resolve the server address and port
    const char* portStr = port.empty() ? kDefaultPort.c_str() : port.c_str();
    int result;
    AddressInfo addressInfo = AddressInfo::Create(nullptr, portStr, &hints, result); // Calls getaddrinfo()

    m_receiveSocket = WSASocket(addressInfo.GetFamily(), addressInfo.GetSocketType(), addressInfo.GetProtocol(), nullptr, 0, WSA_FLAG_OVERLAPPED);

    // Bind receiving socket
    result = bind(m_receiveSocket, addressInfo.GetSocketAddress(), addressInfo.GetAddressLength());

    StartReceiving();
}

void Server::ReceiveWorkerThread()
{
    SOCKADDR_IN senderAddr;
    int senderAddrSize = sizeof(senderAddr);
    DWORD bytesTransferred = 0;
    OVERLAPPED* pOverlapped = nullptr;
    WSABUF wsaBuf = { (ULONG)m_buffer.GetWriteBufferSize(), m_buffer.GetWriteBufferPointer() };

    DWORD flags = 0;
    DWORD bytesReceived;
    int result = WSARecvFrom(m_receiveSocket, &wsaBuf, 1, &bytesReceived, &flags, (sockaddr*)&senderAddr, &senderAddrSize, pOverlapped, nullptr);

    // Process packets until signaled to exit
    while (true)
    {
        DWORD context = 0;
        BOOL success = GetQueuedCompletionStatus(
            m_iocp,
            &bytesTransferred,
            &context,
            &pOverlapped,
            INFINITE);

        wsaBuf.len = (ULONG)m_buffer.GetWriteBufferSize();
        wsaBuf.buf = m_buffer.GetWriteBufferPointer();
        flags = 0;

        result = WSARecvFrom(m_receiveSocket, &wsaBuf, 1, &bytesReceived, &flags, (sockaddr*)&senderAddr, &senderAddrSize, pOverlapped, nullptr);

        // Code to process packet would go here

        if (m_exiting.load() == true)
            break; // Kill worker thread
    }
}


当我的客户端将数据发送到服务器时,第一个WSARecvFrom会正确提取数据,但是服务器将阻塞对GetQueuedCompletionStatus的调用,并且即使发送更多数据报,也永远不会返回。我还尝试使用WSAEventSelect(在上面对此进行了注释的代码)将套接字置于非阻塞模式,但是没有区别。

通过阅读this类似的帖子,听起来好像至少需要在套接字上进行一次读取才能触发IOCP,这就是为什么我在主循环之外向WSARecvFrom添加了第一个调用的原因。如果服务器在没有IOCP的情况下接收到数据,那么我希望客户端代码无关紧要,因此我没有发布。

我确定我做错了什么,但我只是没有看到它。

最佳答案

仅当返回码为WSARecvFrom时,才需要检查GetQueuedCompletionStatus中的结果代码,并调用ERROR_IO_PENDING-如果不是没有阻塞就完成了操作并且您有数据,或者有错误,但是在在任何情况下,它都不会发布到I / O完成端口,因此GetQueuedCompletionStatus永远不会将其拾取,并且该调用将被阻止。

而且您不应该在一个线程中执行此操作。常见的方法是有一个仅轮询I / O完成端口并在上下文对象上调用一些回调以通知传入/传出数据的线程,并在需要时调用发送接收调用。

09-04 07:33