我正在使用python3开发一个简单的基于文本的地牢游戏。首先,提示用户从screen.py文件中选择英雄。

from game import *


class GameScreen:
    '''Display the current state of a game in a text-based format.
    This class is fully implemented and needs no
    additional work from students.'''

    def initialize_game(self):
        '''(GameScreen) -> NoneType
        Initialize new game with new user-selected hero class
        and starting room files.'''

        hero = None
        while hero is None:
            c = input("Select hero type:\n(R)ogue (M)age (B)arbarian\n")
            c = c.lower()
            if c == 'r':
                hero = Rogue()
            elif c == 'm':
                hero = Mage()
            elif c == 'b':
                hero = Barbarian()

        self.game = Game("rooms/startroom", hero)

    def play(self):
        '''(Game) -> NoneType
        The main game loop.'''

        exit = False
        while not exit:
            print(self)
            if self.game.game_over():
                break
            c = input("Next: ")
            if c in ['q', 'x']:
                print("Thanks for playing!")
                exit = True
            elif c == 'w':  # UP
                self.game.move_hero(-1, 0)
            elif c == 's':  # DOWN
                self.game.move_hero(1, 0)
            elif c == 'a':  # LEFT
                self.game.move_hero(0, -1)
            elif c == 'd':  # RIGHT
                self.game.move_hero(0, 1)
            elif c == 'r':
                ## RESTART GAME
                self.initialize_game()
            else:
                pass

    def __str__(self):
        '''(GameScreen) -> NoneType
        Return a string representing the current room.
        Include the game's Hero string represetation and a
        status message from the last action taken.'''

        room = self.game.current_room
        s = ""

        if self.game.game_over():
            #render a GAME OVER screen with text mostly centered
            #in the space of the room in which the character died.

            #top row
            s += "X" * (2 + room.cols) + "\n"
            #empty rows above GAME OVER
            for i in list(range(floor((room.rows - 2) / 2))):
                s += "X" + " " * room.cols + "X\n"
            # GAME OVER rows
            s += ("X" + " " * floor((room.cols - 4) / 2) +
                "GAME" + " " * ceil((room.cols - 4) / 2) + "X\n")
            s += ("X" + " " * floor((room.cols - 4) / 2) +
                "OVER" + " " * ceil((room.cols - 4) / 2) + "X\n")
            #empty rows below GAME OVER
            for i in list(range(ceil((room.rows - 2) / 2))):
                s += "X" + " " * room.cols + "X\n"
            #bottom row
            s += "X" * (2 + room.cols) + "\n"
        else:
            for i in range(room.rows):
                for j in room.grid[i]:
                    if j is not None:
                        if j.visible:
                            s += j.symbol()
                        else:
                            #This is the symbol for 'not yet explored' : ?
                            s += "?"
                s += "\n"
        #hero representation
        s += str(self.game.hero)
        #last status message
        s += room.status
        return s

if __name__ == '__main__':
    gs = GameScreen()
    gs.initialize_game()
    gs.play()

每当我运行这段代码时,我都会得到这个错误:typeerror:init()至少接受2个参数(给定1个),这与rogue()或其他hero类有关。这是英雄派。
class Rogue(Tile):
    '''A class representing the hero venturing into the dungeon.
    Heroes have the following attributes: a name, a list of items,
    hit points, strength, gold, and a viewing radius. Heroes
    inherit the visible boolean from Tile.'''

    def __init__(self, rogue, bonuses=(0, 0, 0)):
        '''(Rogue, str, list) -> NoneType
        Create a new hero with name Rogue,
        an empty list of items and bonuses to
        hp, strength, gold and radius as specified
        in bonuses'''

        self.rogue = rogue
        self.items = []
        self.hp = 10 + bonuses[0]
        self.strength = 2 + bonuses[1]
        self.radius = 2 + bonuses[2]
        Tile.__init__(self, True)

    def symbol(self):
        '''(Rogue) -> str
        Return the map representation symbol of Hero: O.'''

        #return "\u263b"
        return "O"

    def __str__(self):
        '''(Item) -> str
        Return the Hero's name.'''

        return "{}\nHP:{:2d} STR:{:2d} RAD:{:2d}\n".format(
                    self.rogue, self.hp, self.strength, self.radius)

    def take(self, item):
        '''ADD SIGNATURE HERE
        Add item to hero's items
        and update their stats as a result.'''

        # IMPLEMENT TAKE METHOD HERE
        pass

    def fight(self, baddie):
        '''ADD SIGNATURE HERE -> str
        Fight baddie and return the outcome of the
        battle in string format.'''

        # Baddie strikes first
        # Until one opponent is dead
            # attacker deals damage equal to their strength
            # attacker and defender alternate
        if self.hp < 0:
            return "Killed by"
        return "Defeated"

我做错什么了?

最佳答案

问题
GameScreen.initialize_game()中,您设置了hero=Rogue(),但Rogue构造函数将rogue作为参数。(换句话说,__init__Rogue需要传入。)当您设置roguehero=Mage时,您可能会遇到同样的问题。
解决方案
幸运的是,修复很简单;您可以将hero=Barbarian更改为hero=Rogue()。也许您可以在hero=Rogue("MyRogueName")中提示用户输入名称,然后使用该名称。
关于“至少2个论点(1个给出)”的注释
当您看到这样的错误时,这意味着您已经调用了一个函数或方法,但没有向它传递足够的参数。(initialize_game只是在初始化对象时调用的一个特殊方法。)因此,在将来调试类似的东西时,请查看调用函数/方法的位置以及定义它的位置,并确保这两个方法具有相同数量的参数。
对于这些类型的错误,有一件事比较棘手,那就是传递出去的__init__

>>> class MyClass:
...     def __init__(self):
...             self.foo = 'foo'
...
>>> myObj = MyClass()

在这个例子中,有人可能会想,“奇怪的是,我初始化了self,所以调用了myObj;为什么我不为MyClass.__init__传递一些东西?”答案是,只要使用“object.method()”符号,就可以有效地传递self。希望这有助于清除错误,并解释将来如何调试它。

09-04 02:42