我不明白为什么阴影路径在箭帽附近有刺。
请参阅我的屏幕截图。

using (GraphicsPath _Path = new GraphicsPath())
{
    Point[] _Points = new Point[] {
            new Point { X = mouseDownX, Y = mouseDownY },
            new Point { X = lineEndX - 51, Y = mouseDownY },
            new Point { X = lineEndX - 51, Y = mouseDownY  - 20 },
            new Point { X = lineEndX, Y = mouseDownY + 5},
            new Point { X = lineEndX -51, Y = mouseDownY + 25},
            new Point { X = lineEndX -51, Y = mouseDownY +10 },
            new Point { X = mouseDownX, Y = mouseDownY +10 }};
    _Path.AddPolygon(_Points);
    using (PathGradientBrush _Brush = new PathGradientBrush(_Path))
    {
        _Brush.WrapMode = WrapMode.Clamp;
        ColorBlend _ColorBlend = new ColorBlend(3);
        _ColorBlend.Colors = new Color[]{Color.Transparent,
                                 Color.FromArgb(180, Color.DimGray),
                                 Color.FromArgb(180, Color.DimGray)};
        _ColorBlend.Positions = new float[] { 0f, 0.1f, 1f};
        _Brush.InterpolationColors = _ColorBlend;
        //myGraphics.Clip = new Region(_Path);
        myGraphics.FillPath(_Brush,_Path);
        //myGraphics.ResetClip();
    }
    Matrix _Matrix = new Matrix();
    int _ShadowDistance = -40;
    _Matrix.Translate(_ShadowDistance, _ShadowDistance);
    _Path.Transform(_Matrix);
    myGraphics.FillPath(Brushes.Red, _Path);
}


屏幕截图:
c# - 使用PathGradientBrush创建的阴影显示不希望的刺结果-LMLPHP

最佳答案

解决问题的一种方法是指定内部PathGradientBrushFocusScales,以限制颜色下降,而不会影响颜色混合。

不幸的是,文档并未真正描述此属性的用途。
您可以在此处阅读更好的描述:How to: Create a Path Gradient
不幸的是,缺少实现该描述的代码。

可以在颜色位置上调整衰减。由于您指定了:

Positions = new float[] { 0.0f, 0.1f, 1.0f }


颜色衰减可以设置为:

brush.FocusScales = new PointF(0.1f, 1.0f);


可以调整水平比例尺,但不得超过总比例尺的一半,否则会影响颜色混合:您不会在形状的边缘看到透明度抗锯齿。

PixelOffsetMode设置为PixelOffsetMode.Half也可以获得更好的结果。
不幸的是,这里的Docs描述是错误的,请参考C++ documentation about this setting

c# - 使用PathGradientBrush创建的阴影显示不希望的刺结果-LMLPHP

通用实现(使用Panel作为画布):
(您可能只想在MouseDown事件上启用绘画)

mousePosition是鼠标指针的位置。可以在MouseDown事件上设置。

private Point mousePosition = Point.Empty;
private float lineSize = 100.0f;
private int shadowDistance = 16;

private void panel1_Paint(object sender, PaintEventArgs e)
{
    e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
    e.Graphics.PixelOffsetMode = PixelOffsetMode.Half;

    using (var path = new GraphicsPath(FillMode.Winding))
    {
        PointF[] arrowPoints = new PointF[] {
            mousePosition,
            new PointF (mousePosition.X - 20f, mousePosition.Y + 10f),
            new PointF (mousePosition.X - 20f, mousePosition.Y + 3f),
            new PointF (mousePosition.X - lineSize, mousePosition.Y + 3f),
            new PointF (mousePosition.X - lineSize, mousePosition.Y - 3f),
            new PointF (mousePosition.X - 20f, mousePosition.Y - 3f),
            new PointF (mousePosition.X - 20f, mousePosition.Y - 10f)
        };
        path.AddLines(arrowPoints);

        using (var brush = new PathGradientBrush(path.PathPoints, WrapMode.Clamp))
        {
            var blend = new ColorBlend()
            {
                Colors = new Color[] { Color.Transparent,
                                       Color.FromArgb(180, Color.DimGray),
                                       Color.FromArgb(180, Color.DimGray) },
                Positions = new float[] { 0.0f, 0.2f, 1.0f }
            };
            brush.FocusScales = new PointF(0.2f, 1.0f);
            brush.InterpolationColors = blend;
            e.Graphics.FillPath(brush, path);
        }
        using (var mx = new Matrix())
        {
            mx.Translate(-shadowDistance, -shadowDistance);
            e.Graphics.Transform = mx;
            e.Graphics.FillPath(Brushes.Red, path);
        }
    }
}

10-08 13:54