我的公司正在考虑使用 ZeroMQ 作为传输机制。首先,我对性能进行了基准测试,以了解我正在玩的东西。

所以我创建了一个应用程序,将 zmq 经销商到经销商的设置与 winsock 进行比较。我测量了从客户端向服务器发送同步消息的往返时间,然后计算平均值。

这里运行 winsock 的服务器:

DWORD RunServerWINSOCKTest(DWORD dwPort)
{
    WSADATA wsaData;
    int iRet = WSAStartup(MAKEWORD(2, 2), &wsaData);
    if (iRet != NO_ERROR)
    {
        printf("WSAStartup failed with error: %d\n", iRet);
        return iRet;
    }

    struct addrinfo hints;
    ZeroMemory(&hints, sizeof(hints));
    hints.ai_family = AF_INET;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;
    hints.ai_flags = AI_PASSIVE;

    struct addrinfo *result = NULL;
    iRet = getaddrinfo(NULL, std::to_string(dwPort).c_str(), &hints, &result);
    if (iRet != 0)
    {
        WSACleanup();
        return iRet;
    }

    SOCKET ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
    if (ListenSocket == INVALID_SOCKET)
    {
        freeaddrinfo(result);
        WSACleanup();
        return WSAGetLastError();
    }

    iRet = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
    if (iRet == SOCKET_ERROR)
    {
        freeaddrinfo(result);
        closesocket(ListenSocket);
        WSACleanup();
        return WSAGetLastError();
    }

    freeaddrinfo(result);
    iRet = listen(ListenSocket, SOMAXCONN);
    if (iRet == SOCKET_ERROR)
    {
        closesocket(ListenSocket);
        WSACleanup();
        return WSAGetLastError();
    }

    while (true)
    {
        SOCKET ClientSocket = accept(ListenSocket, NULL, NULL);
        if (ClientSocket == INVALID_SOCKET)
        {
            closesocket(ListenSocket);
            WSACleanup();
            return WSAGetLastError();
        }
        char value = 0;
        setsockopt(ClientSocket, IPPROTO_TCP, TCP_NODELAY, &value, sizeof(value));

        char recvbuf[DEFAULT_BUFLEN];
        int recvbuflen = DEFAULT_BUFLEN;
        do {

            iRet = recv(ClientSocket, recvbuf, recvbuflen, 0);
            if (iRet > 0) {
            // Echo the buffer back to the sender
                int iSendResult = send(ClientSocket, recvbuf, iRet, 0);
                if (iSendResult == SOCKET_ERROR)
                {
                    closesocket(ClientSocket);
                    WSACleanup();
                    return WSAGetLastError();
                }
            }
            else if (iRet == 0)
                printf("Connection closing...\n");
            else  {
                closesocket(ClientSocket);
                WSACleanup();
                return 1;
            }

        } while (iRet > 0);

        iRet = shutdown(ClientSocket, SD_SEND);
        if (iRet == SOCKET_ERROR)
        {
            closesocket(ClientSocket);
            WSACleanup();
            return WSAGetLastError();
        }
        closesocket(ClientSocket);
    }
    closesocket(ListenSocket);

    return WSACleanup();
}

这是运行 winsock 的客户端:
DWORD RunClientWINSOCKTest(std::string strAddress, DWORD dwPort, DWORD dwMessageSize)
{
    WSADATA wsaData;
    int iRet = WSAStartup(MAKEWORD(2, 2), &wsaData);
    if (iRet != NO_ERROR)
    {
        return iRet;
    }

    SOCKET ConnectSocket = INVALID_SOCKET;
    struct addrinfo *result = NULL,  *ptr = NULL, hints;


    ZeroMemory(&hints, sizeof(hints));
    hints.ai_family = AF_UNSPEC;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;

    int iResult = getaddrinfo(strAddress.c_str(), std::to_string(dwPort).c_str(), &hints, &result);
    if (iResult != 0) {
        WSACleanup();
        return 1;
    }

    for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {
        ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
        if (ConnectSocket == INVALID_SOCKET) {
            WSACleanup();
            return 1;
        }

        iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
        if (iResult == SOCKET_ERROR) {
            closesocket(ConnectSocket);
            ConnectSocket = INVALID_SOCKET;
            continue;
        }
        break;
    }

    freeaddrinfo(result);

    if (ConnectSocket == INVALID_SOCKET) {
        WSACleanup();
        return 1;
    }


    // Statistics
    UINT64 uint64BytesTransmitted = 0;
    UINT64 uint64StartTime = s_TimeStampGenerator.GetHighResolutionTimeStamp();
    UINT64 uint64WaitForResponse = 0;

    DWORD dwMessageCount = 1000000;

    CHAR cRecvMsg[DEFAULT_BUFLEN];
    SecureZeroMemory(&cRecvMsg, DEFAULT_BUFLEN);

    std::string strSendMsg(dwMessageSize, 'X');

    for (DWORD dwI = 0; dwI < dwMessageCount; dwI++)
    {
        int iRet = send(ConnectSocket, strSendMsg.data(), strSendMsg.size(), 0);
        if (iRet == SOCKET_ERROR) {
            closesocket(ConnectSocket);
            WSACleanup();
            return 1;
        }
        uint64BytesTransmitted += strSendMsg.size();

        UINT64 uint64BeforeRespone = s_TimeStampGenerator.GetHighResolutionTimeStamp();
        iRet = recv(ConnectSocket, cRecvMsg, DEFAULT_BUFLEN, 0);
        if (iRet < 1)
        {
            closesocket(ConnectSocket);
            WSACleanup();
            return 1;
        }
        std::string strMessage(cRecvMsg);

        if (strMessage.compare(strSendMsg) == 0)
        {
            uint64WaitForResponse += (s_TimeStampGenerator.GetHighResolutionTimeStamp() - uint64BeforeRespone);
        }
        else
        {
            return NO_ERROR;
        }
}

    UINT64 uint64ElapsedTime = s_TimeStampGenerator.GetHighResolutionTimeStamp() - uint64StartTime;
    PrintResult(uint64ElapsedTime, uint64WaitForResponse, dwMessageCount, uint64BytesTransmitted, dwMessageSize);

    iResult = shutdown(ConnectSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }
    closesocket(ConnectSocket);
    return WSACleanup();
}

这是运行 ZMQ 的服务器(经销商)
DWORD RunServerZMQTest(DWORD dwPort)
{
    try
    {
        zmq::context_t context(1);
        zmq::socket_t server(context, ZMQ_DEALER);

        // Set options here
        std::string strIdentity = s_set_id(server);
        printf("Created server connection with ID: %s\n", strIdentity.c_str());

        std::string strConnect = "tcp://*:" + std::to_string(dwPort);
        server.bind(strConnect.c_str());

        bool bRunning = true;
        while (bRunning)
        {
            std::string strMessage = s_recv(server);

            if (!s_send(server, strMessage))
            {
                return NO_ERROR;
            }
        }
    }
    catch (zmq::error_t& e)
    {
        return (DWORD)e.num();
    }

return NO_ERROR;

}

这是运行 ZMQ 的客户端(经销商)
DWORD RunClientZMQTest(std::string strAddress, DWORD dwPort, DWORD dwMessageSize)
{
    try
    {
        zmq::context_t ctx(1);
        zmq::socket_t client(ctx, ZMQ_DEALER); // ZMQ_REQ

        // Set options here
        std::string strIdentity = s_set_id(client);

        std::string strConnect = "tcp://" + strAddress + ":" + std::to_string(dwPort);
        client.connect(strConnect.c_str());

        if(s_send(client, "INIT"))
        {
            std::string strMessage = s_recv(client);
            if (strMessage.compare("INIT") == 0)
            {
                printf("Client[%s] connected to: %s\n", strIdentity.c_str(), strConnect.c_str());
            }
            else
            {
                return NO_ERROR;
            }
        }
        else
        {
            return NO_ERROR;
        }


        // Statistics
        UINT64 uint64BytesTransmitted   = 0;
        UINT64 uint64StartTime          = s_TimeStampGenerator.GetHighResolutionTimeStamp();
        UINT64 uint64WaitForResponse    = 0;

        DWORD dwMessageCount = 10000000;


        std::string strSendMsg(dwMessageSize, 'X');
        for (DWORD dwI = 0; dwI < dwMessageCount; dwI++)
        {
            if (s_send(client, strSendMsg))
            {
                uint64BytesTransmitted += strSendMsg.size();

                UINT64 uint64BeforeRespone = s_TimeStampGenerator.GetHighResolutionTimeStamp();
                std::string strRecvMsg = s_recv(client);
                if (strRecvMsg.compare(strSendMsg) == 0)
                {
                    uint64WaitForResponse += (s_TimeStampGenerator.GetHighResolutionTimeStamp() - uint64BeforeRespone);
                }
                else
                {
                    return NO_ERROR;
                }
            }
            else
            {
                return NO_ERROR;
            }
        }
        UINT64 uint64ElapsedTime = s_TimeStampGenerator.GetHighResolutionTimeStamp() - uint64StartTime;
        PrintResult(uint64ElapsedTime, uint64WaitForResponse, dwMessageCount, uint64BytesTransmitted, dwMessageSize);
    }
    catch (zmq::error_t& e)
    {
        return (DWORD)e.num();
    }

    return NO_ERROR;
    }

我在本地运行基准测试,消息大小为 5 个字节,得到以下结果:

温索克
Messages sent:                 1 000 000
Time elapsed (us):            48 019 415
Time elapsed (s):                     48.019 415
Message size (bytes):                  5
Msg/s:                            20 825
Bytes/s:                         104 125
Mb/s:                                  0.099
Total   response time (us):   24 537 376
Average repsonse time (us):           24.0



ZeroMQ
Messages sent:                 1 000 000
Time elapsed (us):           158 290 708
Time elapsed (s):                    158.290 708
Message size (bytes):                  5
Msg/s:                             6 317
Bytes/s:                          31 587
Mb/s:                                  0.030
Total   response time (us):  125 524 178
Average response time (us):          125.0

谁能解释为什么使用 ZMQ 时平均响应时间要高得多?

目标是找到一个设置,我可以在不需要回复的情况下异步发送和接收消息。如果这可以通过与经销商-经销商不同的设置来实现,请告诉我!

最佳答案

这只是对你问题的一小部分的回答,但这里是 -

为什么需要经销商/经销商?我假设是因为沟通可以从任何一点开始?您不受经销商/经销商的束缚,特别是它限制您只能使用两个端点,如果您在通信的任一端添加另一个端点,例如第二个客户端,那么每个客户端只会收到一半的消息,因为经销商是严格循环的。

异步通信需要的是经销商和/或路由器套接字的某种组合。两者都不需要响应,主要区别在于它们如何选择向哪个连接的对等方发送消息:

  • 经销商,如上所述,是严格的循环,它将发送到每个连接的节点串联
  • 路由器严格来说是一个寻址消息,您必须知道要发送到的对等方的“名称”才能在那里获取消息。

  • 这两种套接字类型一起工作,因为经销商套接字(和请求套接字,经销商是“请求类型”套接字)将它们的“名称”作为消息的一部分发送,路由器套接字可以使用它来发送数据。这是一个请求/回复范式,您会在 the guide 的所有示例中看到这种范式强制执行,但是您可以将该范式转变为您正在寻找的内容,特别是经销商和路由器都不需要回复。

    在不了解您的全部要求的情况下,我无法告诉您我会选择哪种 ZMQ 架构,但总的来说,我更喜欢路由器套接字的可扩展性,处理适当的寻址比将所有内容硬塞到一个对等点中更容易......你会看到反对做路由器/路由器的警告,我同意他们的看法,你应该在尝试之前了解自己在做什么,但了解你在做什么,实现并不难。

    如果它符合您的要求,您还可以选择在每一端设置一个 pub 套接字,并且每个都设置一个子套接字,如果实际上没有回复的话。如果严格来说它是从源到目标的数据馈送,并且双方都不需要对其发送的内容提供任何反馈,那么这可能是最佳选择,即使这意味着您每端处理两个套接字而不是一个。

    这些都没有直接解决性能问题,但要了解的重要一点是 zmq 套接字针对特定用例进行了优化,正如 John Jefferies 的回答中指出的那样,您通过在您的测试严格同步。首先是完成您的 ZMQ 架构,然后模拟实际的消息流,特别是不要添加任意等待和同步,这必然会改变您测试时吞吐量的方式,几乎根据定义。

    关于c++ - 与 winsock 相比,ZeroMQ 经销商-经销商的高延迟,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/26235533/

    10-11 17:55