我正在编写代码,每当我拖动正方形的角时,都能够将像素值显示为用户拖动到的所需长度的单位。
例如:
用户在这里已经拖动了正方形,并且在正方形的侧面显示了长度的值。
这是我的代码的链接:https://codepen.io/firassyazwani/pen/NWWKMGK
要么
我写了一些代码:
<script>
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
rect = {
x: 150,
y: 100,
w: 123,
h: 58
},
handlesSize = 8,
currentHandle = false,
drag = false;
function init() {
canvas.addEventListener('mousedown', mouseDown, false);
canvas.addEventListener('mouseup', mouseUp, false);
canvas.addEventListener('mousemove', mouseMove, false);
}
function point(x, y) {
return {
x: x,
y: y
};
}
function dist(p1, p2) {
return Math.sqrt((p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y));
}
function getHandle(mouse) {
if (dist(mouse, point(rect.x, rect.y)) <= handlesSize)
return 'topleft';
if (dist(mouse, point(rect.x + rect.w, rect.y)) <= handlesSize)
return 'topright';
if (dist(mouse, point(rect.x, rect.y + rect.h)) <= handlesSize)
return 'bottomleft';
if (dist(mouse, point(rect.x + rect.w, rect.y + rect.h)) <= handlesSize)
return 'bottomright';
if (dist(mouse, point(rect.x + rect.w / 2, rect.y)) <= handlesSize)
return 'top';
if (dist(mouse, point(rect.x, rect.y + rect.h / 2)) <= handlesSize)
return 'left';
if (dist(mouse, point(rect.x + rect.w / 2, rect.y + rect.h)) <= handlesSize)
return 'bottom';
if (dist(mouse, point(rect.x + rect.w, rect.y + rect.h / 2)) <= handlesSize)
return 'right';
return false;
}
function mouseDown(e) {
if (currentHandle)
drag = true;
draw();
}
function mouseUp() {
drag = false;
currentHandle = false;
draw();
}
function mouseMove(e) {
var previousHandle = currentHandle;
if (!drag)
currentHandle = getHandle(point(e.pageX - this.offsetLeft, e.pageY - this.offsetTop));
if (currentHandle && drag) {
var mousePos = point(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
switch (currentHandle) {
case 'topleft':
rect.w += rect.x - mousePos.x;
rect.h += rect.y - mousePos.y;
rect.x = mousePos.x;
rect.y = mousePos.y;
break;
case 'topright':
rect.w = mousePos.x - rect.x;
rect.h += rect.y - mousePos.y;
rect.y = mousePos.y;
break;
case 'bottomleft':
rect.w += rect.x - mousePos.x;
rect.x = mousePos.x;
rect.h = mousePos.y - rect.y;
break;
case 'bottomright':
rect.w = mousePos.x - rect.x;
rect.h = mousePos.y - rect.y;
break;
case 'top':
rect.h += rect.y - mousePos.y;
rect.y = mousePos.y;
break;
case 'left':
rect.w += rect.x - mousePos.x;
rect.x = mousePos.x;
break;
case 'bottom':
rect.h = mousePos.y - rect.y;
break;
case 'right':
rect.w = mousePos.x - rect.x;
break;
}
}
if (drag || currentHandle != previousHandle)
draw();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'black';
ctx.fillRect(rect.x, rect.y, rect.w, rect.h);
if (currentHandle) {
var posHandle = point(0, 0);
switch (currentHandle) {
case 'topleft':
posHandle.x = rect.x;
posHandle.y = rect.y;
break;
case 'topright':
posHandle.x = rect.x + rect.w;
posHandle.y = rect.y;
break;
case 'bottomleft':
posHandle.x = rect.x;
posHandle.y = rect.y + rect.h;
break;
case 'bottomright':
posHandle.x = rect.x + rect.w;
posHandle.y = rect.y + rect.h;
break;
case 'top':
posHandle.x = rect.x + rect.w / 2;
posHandle.y = rect.y;
break;
case 'left':
posHandle.x = rect.x;
posHandle.y = rect.y + rect.h / 2;
break;
case 'bottom':
posHandle.x = rect.x + rect.w / 2;
posHandle.y = rect.y + rect.h;
break;
case 'right':
posHandle.x = rect.x + rect.w;
posHandle.y = rect.y + rect.h / 2;
break;
}
ctx.globalCompositeOperation = 'xor';
ctx.beginPath();
ctx.arc(posHandle.x, posHandle.y, handlesSize, 0, 2 * Math.PI);
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
}
}
init();
draw();
</script>
最佳答案
这是在两侧显示像素宽度和高度的代码。
https://codepen.io/mordecaii/pen/dyybeVg
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
rect = {
x: 150,
y: 100,
w: 123,
h: 58
},
handlesSize = 8,
currentHandle = false,
drag = false,
prevW = rect.w,
prevH = rect.h;
function init() {
canvas.addEventListener('mousedown', mouseDown, false);
canvas.addEventListener('mouseup', mouseUp, false);
canvas.addEventListener('mousemove', mouseMove, false);
}
function point(x, y) {
return {
x: x,
y: y
};
}
function dist(p1, p2) {
return Math.sqrt((p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y));
}
function getHandle(mouse) {
if (dist(mouse, point(rect.x, rect.y)) <= handlesSize)
return 'topleft';
if (dist(mouse, point(rect.x + rect.w, rect.y)) <= handlesSize)
return 'topright';
if (dist(mouse, point(rect.x, rect.y + rect.h)) <= handlesSize)
return 'bottomleft';
if (dist(mouse, point(rect.x + rect.w, rect.y + rect.h)) <= handlesSize)
return 'bottomright';
if (dist(mouse, point(rect.x + rect.w / 2, rect.y)) <= handlesSize)
return 'top';
if (dist(mouse, point(rect.x, rect.y + rect.h / 2)) <= handlesSize)
return 'left';
if (dist(mouse, point(rect.x + rect.w / 2, rect.y + rect.h)) <= handlesSize)
return 'bottom';
if (dist(mouse, point(rect.x + rect.w, rect.y + rect.h / 2)) <= handlesSize)
return 'right';
return false;
}
function mouseDown(e) {
if (currentHandle)
drag = true;
draw();
}
function mouseUp() {
drag = false;
currentHandle = false;
prevW = rect.w;
prevH = rect.h;
draw();
}
function mouseMove(e) {
var previousHandle = currentHandle;
if (!drag)
currentHandle = getHandle(point(e.pageX - this.offsetLeft, e.pageY - this.offsetTop));
if (currentHandle && drag) {
var mousePos = point(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
switch (currentHandle) {
case 'topleft':
rect.w += rect.x - mousePos.x;
rect.h += rect.y - mousePos.y;
rect.x = mousePos.x;
rect.y = mousePos.y;
break;
case 'topright':
rect.w = mousePos.x - rect.x;
rect.h += rect.y - mousePos.y;
rect.y = mousePos.y;
break;
case 'bottomleft':
rect.w += rect.x - mousePos.x;
rect.x = mousePos.x;
rect.h = mousePos.y - rect.y;
break;
case 'bottomright':
rect.w = mousePos.x - rect.x;
rect.h = mousePos.y - rect.y;
break;
case 'top':
rect.h += rect.y - mousePos.y;
rect.y = mousePos.y;
break;
case 'left':
rect.w += rect.x - mousePos.x;
rect.x = mousePos.x;
break;
case 'bottom':
rect.h = mousePos.y - rect.y;
break;
case 'right':
rect.w = mousePos.x - rect.x;
break;
}
}
if (drag || currentHandle != previousHandle)
draw();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'black';
ctx.fillRect(rect.x, rect.y, rect.w, rect.h);
if (currentHandle) {
var posHandle = point(0, 0);
switch (currentHandle) {
case 'topleft':
posHandle.x = rect.x;
posHandle.y = rect.y;
break;
case 'topright':
posHandle.x = rect.x + rect.w;
posHandle.y = rect.y;
break;
case 'bottomleft':
posHandle.x = rect.x;
posHandle.y = rect.y + rect.h;
break;
case 'bottomright':
posHandle.x = rect.x + rect.w;
posHandle.y = rect.y + rect.h;
break;
case 'top':
posHandle.x = rect.x + rect.w / 2;
posHandle.y = rect.y;
break;
case 'left':
posHandle.x = rect.x;
posHandle.y = rect.y + rect.h / 2;
break;
case 'bottom':
posHandle.x = rect.x + rect.w / 2;
posHandle.y = rect.y + rect.h;
break;
case 'right':
posHandle.x = rect.x + rect.w;
posHandle.y = rect.y + rect.h / 2;
break;
}
ctx.globalCompositeOperation = 'xor';
ctx.beginPath();
ctx.arc(posHandle.x, posHandle.y, handlesSize, 0, 2 * Math.PI);
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
}
if (drag) {
if (rect.w != prevW) {
ctx.fillText(rect.w,
rect.x + rect.w / 2 - 5,
rect.y - 10);
}
if (rect.h != prevH) {
ctx.fillText(rect.h,
rect.x + rect.w + 10,
rect.y + rect.h / 2 + 5);
}
}
}
init();
draw();