我几乎已经放弃了,所以我需要帮助。
我正在尝试制作一个具有双跳的简单平台游戏...
我一直围着圈子奔跑,试图找到可行的方法
到目前为止,我最好的主意是比较刻度线的数量,但是每当我有了一个主意时,我都会设法将其全部搞乱,但我不知道如何...
有没有简单的方法?

请忽略任何不必要的变量,这仅是示例

Clock=pygame.time.Clock()

t=0
a=0
b=0
f=0
m=0

while True:
    Clock.tick(180)
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == KEYDOWN:
            if event.key==K_SPACE and b==0:
                movey=-1
                a=1
                t=pygame.time.get_ticks()
            if event.key==K_SPACE and b==1:
                f=pygame.time.get_ticks()
                if f<=t+238:
                    a=1
                else:
                    pass
        if event.type == KEYUP:
            if event.key==K_SPACE and b==0 and a==1:
                a=0
                b=1
            if event.key==K_SPACE and b==1 and a==1:
                m=1
                b=3
                s=y
    if m==1:
        y+=movey
        if y==s-32:
            m==0

    elif y<=312 and movey==-1:
        movey=+1
    elif y==344 and movey==+1:
        movey=0
        a=0
        b=0
    else:
        y+=movey


现在,这是我正在尝试的...。

最佳答案

g = -1  # gravity
floor = 0  # where frog stands


class Frog():  # say you have a frog
    def __init__(self):
        self.y = 0  # distance from ground
        self.y_speed = 0  # speed
        self.jumping = 0  # jumping status

    def jump(self):
        if self.jumping == 0:
            self.y_speed = 9  # a big jump
            self.jumping = 1  # change jumping status
        # I want the small jump available only when falling
        elif self.jumping == 1 and self.y_speed <= 0:
            self.y_speed = 5  # a small one
            self.jumping = 2  # change jumping status

    def update(self):  # this is called by mainloop
        self.y_speed += g  # change the acceleration
        self.y = max(self.y + self.y_speed, floor)  # don't want fall off
        if self.y == 0:  # on the ground again!
            self.jumping = 0  # reset jump
            self.y_speed = 0  # reset speed

09-27 05:58