我正在尝试将概述的方程式here转换为python代码:

r = +/- (1+1.414sin(theta)cos(theta)-0.5cos(theta)cos(theta))^(1/6)exp(-0.4714(theta))

这是我的结果(出于测试目的,有点被黑了):
import random
import pygame
import math
from pygame.locals import *

def random_spiral_pos(maxradius,theta=None):
    "Finds a random position in a spiral galaxy pattern."
    #Get a random angle (in rad). Could do this with a random
    #variable in the range (0,2*pi), but this i clearer if inefficient
    if theta == None:
        theta=math.radians(random.randint(0,360))

    #Then use a fractal equation to get distance from center as a function
    #of angle
    #Source: http://www.philica.com/display_observation.php?observation_id=52
    r = (1+1.414*math.sin(theta)*math.cos(theta) -0.5*math.cos(theta)*math.cos(theta))**(1/6)*math.exp(-0.4714*theta)

    print(r)

    #R will be in the range 0-1, so we multiply it by
    #the radius of our drawing area
    r=r*maxradius

    #Convert the angle into polar coordinates, give the resultant vector
    #magnitude R (polar coordinates are a direction vector from the
    #origin), then floor those values so Pygame can use them
    x=math.floor(math.cos(theta)*r)
    y=math.floor(math.sin(theta)*r)

    x=x+maxradius//2
    y=y+maxradius//2
    return (x,y)


if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((600,600))
    clock=pygame.time.Clock()
    pygame.key.set_repeat(25,5)

    #Main loop
    while 1:

        #timing
        clock.tick(60)

        #gfx
        screen.fill((0,0,0))
        screen.lock()
        for t in range (0,360):
            screen.set_at(random_spiral_pos(100,math.radians(t)),(255,255,255))
        screen.unlock()
        pygame.display.flip()

然而,结果似乎只是一个简单的螺旋很可能我刚刚在将数学函数转换为python语句时犯了一个错误,因为这里展示的数学知识有些超出了我的教育范围。是这样吗?如果是这样,应该如何表达?

最佳答案

这里至少有一个错误。你有这个:

r = (1+1.414*math.sin(theta)*math.cos(theta)*-0.5*math.cos(theta)*math.cos(theta))**(1/6)*math.exp(-0.4714*theta)

根据链接,应该是这样的:
r = (1+1.414*math.sin(theta)*math.cos(theta) -0.5*math.cos(theta)*math.cos(theta))**(1/6)*math.exp(-0.4714*theta)

另外,在python中要小心(1/6)这样的表达式。如果您使用python2.x,那么这将执行整数除法,结果是0。要将浮点除法作为标准,您需要将
from __future__ import division

在你剧本的顶端。

08-26 11:57