我想制作一个HTML select
列表,通过它可以选择在混合两个globalCompositeOperation
元素时将应用哪种类型的canvas
,如下所示:
<select name="blending-modes" id="blending-modes">
<option value="source-over">source-over</option>
<option value="source-in">source-in</option>
<option value="source-out">source-out</option>
...
</select>
有没有一种方法可以以编程方式获取可用
globalCompositeOperation
类型的列表作为Javascript对象或数组,因此可以用来用数据填充select
元素,而不是手动填充它?此信息是否存储在某些本机变量中?我不想只是验证用户浏览器是否支持某些混合模式,如here所述。我想获得受支持的
globalCompositeOperation
类型的完整列表,以便在浏览器中选择混合模式。 最佳答案
没有,没有原生属性可以告诉我们浏览器支持哪些globalCompositeOperation
模式。
您必须通过遍历所有规范定义的对象进行测试,并检查它是否仍然是您刚刚设置的:
function getGCOModes() {
var gCO = ["source-over", "source-in", "source-out", "source-atop", "destination-over", "destination-in", "destination-out", "destination-atop", "lighter", "copy", "xor", "multiply", "screen", "overlay", "darken", "color-dodge", "color-burn", "hard-light", "soft-light", "difference", "exclusion", "hue", "saturation", "color", "luminosity"];
var ctx = document.createElement('canvas').getContext('2d');
return gCO.filter(function(g) {
ctx.globalCompositeOperation = g;
return ctx.globalCompositeOperation === g;
});
}
var supportedGCO = getGCOModes();
log.innerHTML = supportedGCO.join(' ');
<p id="log"></p>
但是有一个警告/错误,因为Safari(至少9.0.1)确实接受
"hue"
,"saturation"
,"color"
和"luminosity""
模式,但实际上并不支持它。所以在这里,我做了一个功能来测试不同的模式。
这个想法是在第三个 Canvas 上绘制两个用纯色填充的3x3px Canvas 。第一个画在左上角,第二个画在左下角,它们每个都在第三个 Canvas 的中央像素中共享一个像素。
显然,这比属性检查要慢,但是每页只需要一次,因此性能可能不会成为问题。
function testGCOModes() {
// In this object are stored the pixels as they should appear at the 3 positions we'll look :
// 0 is an empty pixel
// 1 is the first pixel drawn
// 2 is the second pixel drawn
// 3 is none of the above (blending)
// We'll look to the central pixel first since it is the most likely to change
var gCO = {
"source-over": [2, 1, 2],
"source-in": [2, 0, 0],
"source-out": [0, 0, 2],
"source-atop": [2, 1, 0],
"destination-over": [1, 1, 2],
"destination-in": [1, 0, 0],
"destination-out": [0, 1, 0],
"destination-atop": [1, 0, 2],
"lighter": [3, 1, 2],
"copy": [2, 0, 2],
"xor": [0, 1, 2],
"multiply": [3, 1, 2],
"screen": [3, 1, 2],
"overlay": [3, 1, 2],
"darken": [1, 1, 2],
"color-dodge": [3, 1, 2],
"color-burn": [3, 1, 2],
"hard-light": [3, 1, 2],
"soft-light": [3, 1, 2],
"difference": [3, 1, 2],
"exclusion": [3, 1, 2],
"hue": [3, 1, 2],
"saturation": [3, 1, 2],
"color": [3, 1, 2],
"luminosity": [3, 1, 2]
};
// create two 3*3 canvases that will be used as layers
var c1 = document.createElement('canvas');
c1.width = c1.height = 3;
var c2 = c1.cloneNode(true),
// the third one will be the tester
c3 = c1.cloneNode(true),
ctx1 = c1.getContext('2d'),
ctx2 = c2.getContext('2d'),
ctx3 = c3.getContext('2d');
// fill our canvases with solid colors
ctx1.fillStyle = 'green';
ctx1.fillRect(0, 0, 3, 3);
ctx2.fillStyle = 'pink';
ctx2.fillRect(0, 0, 3, 3);
// get the image data of one pixel that will corresponds to the values in gCO's arrays
var em = [0, 0, 0, 0], // 0 or empty
d1 = ctx1.getImageData(0, 0, 1, 1).data, // 1
d2 = ctx2.getImageData(0, 0, 1, 1).data; // 2
// the positions of the pixels in our imageData
// again, start with the central one
var pos = [16, 0, 32];
// make an array of all our gCOs
var keys = Object.keys(gCO);
return keys.filter(function(g) {
var i;
// get the array corresponding to the actual key
var arr = gCO[g];
var layer = [];
// get the correct imageData for each layer we should find
for (i = 0; i < 3; i++) {
switch (arr[i]) {
case 0:
layer[i] = em;
break;
case 1:
layer[i] = d1;
break;
case 2:
layer[i] = d2;
break;
case 3:
layer[i] = null;
break;
}
}
// first reset the canvas
ctx3.globalCompositeOperation = 'source-over';
ctx3.clearRect(0, 0, 3, 3);
// draw the first layer in the top-left corner
ctx3.drawImage(c1, -1, -1);
// set the current gCO
ctx3.globalCompositeOperation = g;
// draw the second layer in the top-right corner so it comes over it
ctx3.drawImage(c2, 1, 1);
// get the image data of our test canvas
var d3 = ctx3.getImageData(0, 0, 3, 3).data;
// we will first admit that it is supported;
var tempResult = true;
// iterate through the 3 positions (center, top-left, bottom-right)
for (i = 0; i < pos.length; i++) {
// we know what it should return
if (layer[i] !== null) {
// is it the same pixel as expected ?
tempResult = d3[pos[i]] === layer[i][0] &&
d3[pos[i] + 1] === layer[i][1] &&
d3[pos[i] + 2] === layer[i][2] &&
d3[pos[i] + 3] === layer[i][3];
}
// some blending operation
else {
// is it different than the last drawn layer ?
//(if the mode is not supported, the default gCO "source-over" will be used)
tempResult = d3[pos[i]] !== d2[0] || d3[pos[i] + 1] !== d2[1] || d3[pos[i] + 2] !== d2[2] || d3[pos[i] + 3] !== d2[3];
}
// our flag switched to false
if (!tempResult)
// no need to go to the other pixels, it's not supported
return false;
}
// this mode is supported
return true;
});
}
var supportedGCO = testGCOModes();
log.innerHTML = supportedGCO.join(' ');
<p id="log"></p>
关于javascript - JS:如何获取受支持的HTML canvas globalCompositeOperation类型的列表,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/33955992/