/*
 * Add the path to <GL3/gl3.h> to the CMake compiler flags, CMAKE_CXX_FLAGS and
   CMAKE_CXX_FLAGS_DEBUG (for release and debug builds; others if you use other
   build configurations). The text to add should look something like this:
     /I 揅:\GLHeader?   The folder GLHeader should contain a subfolder GL3, which in turn contains
   gl3.h.

 * Enable the following CMake variable:
     OSG_GL3_AVAILABLE

 * Disable the following CMake variables:
     OSG_GL1_AVAILABLE
     OSG_GL2_AVAILABLE
     OSG_GLES1_AVAILABLE
     OSG_GLES2_AVAILABLE
     OSG_GL_DISPLAYLISTS_AVAILABLE
     OSG_GL_FIXED_FUNCTION_AVAILABLE
     OSG_GL_MATRICES_AVAILABLE
     OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
     OSG_GL_VERTEX_FUNCS_AVAILABLE
**/
10-08 18:59