JSFiddle
创建每个圆形对象之后,在按下鼠标时应增加其大小,在按下鼠标时应停止其大小。 clearInterval似乎没有到达内部变量“ growLoop”,即使它应该先声明为全局变量也是如此(这是关于同一问题的许多其他文章的建议)。在控制台中,它显示未定义的growLoop,但是在第95行中定义了,对吧?
而且,创建每个新圈子的时间间隔似乎都在减少,并且增长速度更快。 setInterval的值如何变化?
//set up canvas
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var circles = [];
//create circle
function create(location) {
circles.push({
x: location.x,
y: location.y,
radius: 10,
color: '#' + Math.floor(Math.random() * 16777215).toString(16)
});
}
//figure out mouse position
var rect = document.getElementById("canvas").getBoundingClientRect();
// Get canvas offset on page
var offset = {
x: rect.left,
y: rect.top
};
function isOnCanvas(a) {
if ((a.x >= 0 && a.x <= rect.width) && (a.y >= 0 && a.y <= rect.height)) {
return true;
}
return false;
}
function isOnCircle(a) {
var i = 0,
l = circles.length,
x, y, d, c;
for (; i < l; ++i) {
c = circles[i];
x = a.x - c.x;
y = a.y - c.y;
d = (a.radius || 10) + c.radius;
if (x * x + y * y <= d * d) {
return true;
}
}
return false;
}
// draw all circles
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (var i = 0; i < circles.length; i++) {
var p = circles[i];
ctx.beginPath();
ctx.arc(p.x, p.y, p.radius, 0, 2 * Math.PI);
ctx.fillStyle = p.color;
ctx.fill();
}
}
//make last drawn circle 1px bigger
function grow(){
var a = circles[circles.length-1];
a.radius += 1;
}
//find percentage of canvas filled in
var totalSpace = canvas.width * canvas.height;
var totalFilled = function () {
total = 0;
for (var i = 0; i < circles.length; i++) {
var p = circles[i];
total += Math.PI * Math.pow(p.radius, 2);
}
return total;
console.log(total);
}
function findPercentage() {
return (totalFilled() / totalSpace) * 100;
}
function updateInfo() {
percentage = findPercentage();
document.getElementById("percentage").innerHTML = "You've filled in " + percentage.toFixed(1) + "%";
}
//do all the stuff
var animate = function(){
draw();
grow();
updateInfo();}
var growLoop = 0;
window.onmousedown = function (e) {
// get event location on page offset by canvas location
var location = {
x: e.pageX - offset.x,
y: e.pageY - offset.y
};
if (isOnCanvas(location) && !isOnCircle(location)) {
create(location);
var growLoop = setInterval(animate, 100);
}
};
window.onmouseup = function (e) {
clearInterval(growLoop);
}
window.onmouseout = function (e) {
clearInterval(growLoop);
}
最佳答案
var growLoop = setInterval(animate, 100);
通过在此处添加
var
,您将声明一个内部变量,也称为growLoop
,并且不分配给全局变量。删除var
。growLoop = setInterval(animate, 100);
http://jsfiddle.net/SeAGU/85/