JSFiddle

创建每个圆形对象之后,在按下鼠标时应增加其大小,在按下鼠标时应停止其大小。 clearInterval似乎没有到达内部变量“ growLoop”,即使它应该先声明为全局变量也是如此(这是关于同一问题的许多其他文章的建议)。在控制台中,它显示未定义的growLoop,但是在第95行中定义了,对吧?
而且,创建每个新圈子的时间间隔似乎都在减少,并且增长速度更快。 setInterval的值如何变化?

 //set up canvas
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");

var circles = [];

//create circle
function create(location) {
    circles.push({
        x: location.x,
        y: location.y,
        radius: 10,
        color: '#' + Math.floor(Math.random() * 16777215).toString(16)
    });
}

//figure out mouse position
var rect = document.getElementById("canvas").getBoundingClientRect();
// Get canvas offset on page
var offset = {
    x: rect.left,
    y: rect.top
};

function isOnCanvas(a) {
    if ((a.x >= 0 && a.x <= rect.width) && (a.y >= 0 && a.y <= rect.height)) {
        return true;
    }
    return false;
}

function isOnCircle(a) {
    var i = 0,
        l = circles.length,
        x, y, d, c;
    for (; i < l; ++i) {
        c = circles[i];
        x = a.x - c.x;
        y = a.y - c.y;
        d = (a.radius || 10) + c.radius;
        if (x * x + y * y <= d * d) {
            return true;
        }
    }
    return false;
}

// draw all circles
function draw() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    for (var i = 0; i < circles.length; i++) {
        var p = circles[i];
        ctx.beginPath();
        ctx.arc(p.x, p.y, p.radius, 0, 2 * Math.PI);
        ctx.fillStyle = p.color;
        ctx.fill();
    }
}

//make last drawn circle 1px bigger
function grow(){
    var a = circles[circles.length-1];
        a.radius += 1;
}

//find percentage of canvas filled in
var totalSpace = canvas.width * canvas.height;
var totalFilled = function () {
    total = 0;
    for (var i = 0; i < circles.length; i++) {
        var p = circles[i];
        total += Math.PI * Math.pow(p.radius, 2);
    }
    return total;
    console.log(total);
}

    function findPercentage() {
        return (totalFilled() / totalSpace) * 100;
    }

    function updateInfo() {
        percentage = findPercentage();
        document.getElementById("percentage").innerHTML = "You've filled in " + percentage.toFixed(1) + "%";
    }

//do all the stuff
var animate = function(){
    draw();
    grow();
    updateInfo();}
var growLoop = 0;

window.onmousedown = function (e) {
    // get event location on page offset by canvas location
    var location = {
        x: e.pageX - offset.x,
        y: e.pageY - offset.y
    };

    if (isOnCanvas(location) && !isOnCircle(location)) {
        create(location);
        var growLoop = setInterval(animate, 100);
    }
};

window.onmouseup = function (e) {
    clearInterval(growLoop);
}
window.onmouseout = function (e) {
    clearInterval(growLoop);
}

最佳答案

var growLoop = setInterval(animate, 100);


通过在此处添加var,您将声明一个内部变量,也称为growLoop,并且不分配给全局变量。删除var

growLoop = setInterval(animate, 100);


http://jsfiddle.net/SeAGU/85/

08-18 12:29