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Hangman Game in SWI Prolog
(2个答案)
可能重复:
Hangman Game in SWI Prolog
我正试图在SWI Prolog中增加一个简单的刽子手游戏:
1)跟上到目前为止猜错的字母。如果用户猜到一个已经猜错的字母,程序应该说“你猜到了!”继续游戏,不要增加计数器。
2)最后,添加一个计数器,计算错误猜测的次数,并在达到某个数字时退出游戏程序应该告诉用户他们输了,显示短语的真正含义,然后终止重复的猜测不应算作错误。
如何将这些谓词组合在一起,以便我的progam为上述增强运行?
(一)
alreadyGuessed(Guess, AnsCodes) :-
   memberchk(Guess, AnsCodes).

2个)
processGuess(AnsList, BlankList, _, CountFailed) :-
  (   CountFailed == 5
  ->  format('Sorry, game over. You didn\'t guess (~s)~n', [AnsList])
  ;   write('Nope!'),
      CountFailed1 is CountFailed + 1,
      getGuess(AnsList, BlankList, CountFailed1)
  ).

我想做的是:
扩展谓词getguess(anslist,blanklist,countfailed)
在我修改之前,我会向您提供运行版本的代码和注释。
编辑:程序现在运行,直到你犯5个错误。像?- hangman(0).那样运行它
现在,我只需要不算那些已经被使用到错误答案的字母,并显示上面列出的相应消息。我要再写一个谓词来实现它吗?
% This top-level predicate runs the game.  It prints a
% welcome message, picks a phrase, and calls getGuess.

% Ans = Answer
% AnsList = AnswerList

hangman(CountFailed):-
    getPhrase(Ans),
    !,
    write('Welcome to hangman.'),
    nl,
    name(Ans,AnsList),
    makeBlanks(AnsList, BlankList),
    getGuess(AnsList,BlankList, CountFailed).

% Randomly returns a phrase from the list of possibilities.

getPhrase(Ans):-
    phrases(L),
    length(L, X),
    R is random(X),
    N is R+1,
    getNth(L, N, Ans).

% Possible phrases to guess.

phrases(['a_picture_is_worth_a_thousand_words','one_for_the_money','dead_or_alive','computer_science']).

% Asks the user for a letter guess.  Starts by writing the
% current "display phrase" with blanks, then asks for a guess and
% calls process on the guess.

getGuess(AnsList, BlankList, CountFailed):-
    name(BlankName, BlankList),
    write(BlankName),
    nl,
    write('Enter your guess, followed by a period and return.'),
    nl,
    read(Guess),
    !,
    name(Guess, [GuessName]),
    processGuess(AnsList,BlankList,GuessName, CountFailed).

% Process guess takes a list of codes representing the answer, a list of codes representing the current
% "display phrase" with blanks in it, and the code of the letter that was just guessed.  If the guess
% was right, call substitute to put the letter in the display phrase and check for a win.  Otherwise, just
% get another guess from the user.

processGuess(AnsList,BlankList,GuessName, CountFailed):-
    member(GuessName,AnsList),
    !,
    write('Correct!'),
    nl,
    substitute(AnsList, BlankList, GuessName, NewBlanks),
    checkWin(AnsList,NewBlanks, CountFailed).

processGuess(AnsList, BlankList, _, CountFailed) :-
  (   CountFailed == 5
  ->  format('Sorry, game over. You didn\'t guess (~s)~n', [AnsList])
  ;   write('Nope!'),
      nl,
      CountFailed1 is CountFailed + 1,
      getGuess(AnsList, BlankList, CountFailed1)
  ).

% Check to see if the phrase is guessed.  If so, write 'You win' and if not, go back and get another guess.

checkWin(AnsList, BlankList, CountFailed):-
    name(Ans, AnsList),
    name(BlankName, BlankList),
    BlankName = Ans,
    !,
    write('You win!').

checkWin(AnsList, BlankList, CountFailed):-
    getGuess(AnsList, BlankList, CountFailed).


% getNth(L,N,E) should be true when E is the Nth element of the list L. N will always
% be at least 1.

getNth([H|T],1,H).

getNth([H|T],N,E):-
    N1 is N-1,
    getNth(T,N1,E1),
    E=E1.

% makeBlanks(AnsList, BlankList) should take an answer phrase, which is a list
% of character codes that represent the answer phrase, and return a list
% where all codes but the '_' turn into the code for '*'.  The underscores
% need to remain to show where the words start and end.  Please note that
% both input and output lists for this predicate are lists of character codes.
% You can test your code with a query like this:
% testMakeBlanks:- name('csc_is_awesome', List), makeBlanks(List, BlankList), name(Towrite, BlankList), write(Towrite).

makeBlanks(AnsCodes, BlankCodes) :-
  maplist(answer_blank, AnsCodes, BlankCodes).

answer_blank(Ans, Blank) :-
  Ans == 0'_ -> Blank = Ans ; Blank = 0'* .

% substitute(AnsList, BlankList, GuessName, NewBlanks) Takes character code lists AnsList and BlankList,
% and GuessName, which is the character code for the guessed letter.  The NewBlanks should again be a
% character code list, which puts all the guesses into the display word and keeps the *'s and _'s otherwise.
% For example, if the answer is 'csc_is_awesome' and the display is 'c*c_**_*******' and the guess is 's', the
% new display should be 'csc_*s_***s***'.
% You can test your predicate with a query like this:
% testSubstitute:- name('csc_is_awesome', AnsList), name('c*c_**_*******', BlankList), name('s',[GuessName]), substitute(AnsList, BlankList, GuessName, NewBlanks),
%    name(Towrite, NewBlanks), write(Towrite).

% Also, since the predicate doesn't deal directly with character codes, this should also work:
% substitute(['c','s','c'],['c','*','c'],'s',L).  L should be ['c','s','c'].

substitute(AnsCodes, BlankCodes, GuessName, NewBlanks) :-
     maplist(place_guess(GuessName), AnsCodes, BlankCodes, NewBlanks).

place_guess(Guess, Ans, Blank, Display) :-
    Guess == Ans -> Display = Ans ; Display = Blank.

最佳答案

processGuess(AnsList, BlankList, _, CountFailed) :-之前插入此规则

processGuess(AnsList, BlankList, Guess, CountFailed):-
    memberchk(Guess, BlankList),
    write('You guessed that!'), nl,
    !, getGuess(AnsList, BlankList, CountFailed).

我把唯一一个来自alreadyGuessed
编辑以更改失败列表的计数失败:
processGuess(AnsList, BlankList, Guess, FailedList):-
    (  length(FailedList, 5)
    ->  ... signal game failure and stop ...
    ;   getGuess(AnsList, BlankList, [Guess|FailedList])
    )

09-25 20:43