仅在蛇向左移动后尝试向上或向下移动蛇时才会发生。如果在向右移动后将其向上或向下移动,则不会发生。
我创建了一个点类型列表
List<Point> snakeBody = new List<Point>();
for(int i = 0 ; i<5 ; i++)
{
body.Add(new Point(40 , i +25));
}
然后我将其打印到网格上
foreach(Point point in snakeBody)
{
Console.SetCursorPosition(point.X , point.Y);
Console.Write((char)2);
}
这是蛇移动的代码
do
{
Point last = snakeBody[snakeBody.Count - 1];
Console.SetCursorPosition(last.X , last.Y);
snakeBody.RemoveAt(snakeBody.Count - 1);
Console.WriteLine(" ");
Point nextHead = body[0];
if(initialInput == ConsoleKey.UpArrow)
{
nextHead = new Point(nextHead.X , nextHead.Y-1);
Console.SetCursorPosition(nextHead.X , nextHead.Y);
Console.Write("0");
}
else if(initialInput == ConsoleKey.DownArrow)
{
nextHead = new Point(nextHead.X, nextHead.Y+1);
Console.SetCursorPosition(nextHead.X , nextHead.Y);
Console.Write("0");
}
else if(initialInput == ConsoleKey.LeftArrow)
{
nextHead = new Point(nextHead.X -1 , nextHead.Y);
Console.SetCursorPosition(nextHead.X , nextHead.Y);
Console.Write("0");
}
else if(initialInput == ConsoleKey.RightArrow)
{
nextHead = new Point(nextHead.X+1 , nextHead.Y);
Console.SetCursorPosition(nextHead.X , nextHead.Y);
Console.Write("0");
}
snakeBody.Insert(0,nextHead);
if(Console.KeyAvailable)
{
initialInput = Console.ReadKey().Key;
}
}while(gameIsStillRunning);
最佳答案
您正在控制台中看到用户输入。例如。您的按键(左箭头,右箭头)会导致插入符号移动,因此有时会出现空白。
你可以改变
initialInput = Console.ReadKey().Key;
至
initialInput = Console.ReadKey(true).Key;
这将拦截用户输入并不会显示它