在Mac上的CoreAnimation中,有没有一种方法可以获取基本上是CALayer的“实际像素边界”或“掩码路径”的贝塞尔曲线?

例如,我有一个带有照片集的CALayer,其内容为1px白色边框以及X和Y旋转变换。有没有一种方法可以应用变换来导出其像素的路径?

示例图片:

最佳答案

我想出了如何满足我的需求的方法。它不是真正的“掩码路径”,而是参数层的坐标空间中转换后的矩形的路径,而这正是我所需要的。

此方法的上下文是CALayer上的一个类别:

- (NSBezierPath*)layerPathConvertedToLayer:(CALayer*)toLayer
{
    CGRect bounds = self.bounds;
    CGPoint topLeft = CGPointMake(NSMinX(bounds), NSMinY(bounds));
    CGPoint topRight = CGPointMake(NSMaxX(bounds), NSMinY(bounds));
    CGPoint bottomRight = CGPointMake(NSMaxX(bounds), NSMaxY(bounds));
    CGPoint bottomLeft = CGPointMake(NSMinX(bounds), NSMaxY(bounds));

    CGPoint convertedTopLeft = [self convertPoint:topLeft toLayer:toLayer];
    CGPoint convertedTopRight = [self convertPoint:topRight toLayer:toLayer];
    CGPoint convertedBottomRight = [self convertPoint:bottomRight toLayer:toLayer];
    CGPoint convertedBottomLeft = [self convertPoint:bottomLeft toLayer:toLayer];

    NSBezierPath *bezierPath = [NSBezierPath bezierPath];
    [bezierPath moveToPoint:convertedTopLeft];
    [bezierPath lineToPoint:convertedTopRight];
    [bezierPath lineToPoint:convertedBottomRight];
    [bezierPath lineToPoint:convertedBottomLeft];
    [bezierPath lineToPoint:convertedTopLeft];
    [bezierPath closePath];

    return bezierPath;
}

10-05 23:18