嗨,我在编译某些代码时遇到问题,我遇到了A依赖而B依赖A的情况。我提出了声明,但我不断遇到问题。
In file included from src/MemoWriteContext.h:7:0,
from src/MemoWriteContext.cpp:1:
src/MemoContext.h:29:20: error: field ‘memoWriteContext’ has incomplete type
MemoContext.h
#ifndef MEMOCONTEXT_H_
#define MEMOCONTEXT_H_
#include "sqlite/SqliteDb.h"
#include "Context.h"
#include "MemoWriteContext.h"
#include <string>
#include <memory>
#include <map>
namespace bbs
{
class MemoWriteContext;
class MemoContext : public Context
{
public:
//'structors
MemoContext(const std::map<std::string, std::shared_ptr<Context> > &_contexts,
sqlitecpp::SqliteDb &_sqliteDb);
~MemoContext();
protected:
//when called write the data back to the user
void performAction(const std::string &data, std::shared_ptr<UserAgent> agent);
private:
MemoWriteContext memoWriteContext;
}; //class memocontext
}
#endif // MEMOCONTEXT_H_
MemoWriteContext.h
#ifndef MEMOWRITECONTEXT_H_
#define MEMOWRITECONTEXT_H_
#include "Context.h"
#include "sqlite/SqliteDb.h"
#include "sqlite/PreparedStmt.h"
#include "MemoContext.h"
#include <string>
#include <memory>
#include <map>
namespace bbs
{
class MemoContext; //forward decl
class MemoWriteContext : public Context
{
public:
//'structors
MemoWriteContext(const std::map<std::string, std::shared_ptr<Context> > &_contexts,
MemoContext &_memoContext, sqlitecpp::SqliteDb &_sqliteDb);
~MemoWriteContext();
protected:
//when called write the data back to the user
virtual void performAction(const std::string &data, std::shared_ptr<UserAgent> agent);
virtual void onReceiveUserAgent(std::shared_ptr<UserAgent> agent);
private:
MemoContext &memoContext; //parent;
sqlitecpp::SqliteDb &sqliteDb;
sqlitecpp::PreparedStmt writeMemoStmt;
sqlitecpp::PreparedStmt findAgentIdStmt;
};
enum class MemoWriteState : char
{
USERNAME=0,
MESSAGE,
CONFIRM
};
class MemoWriteAgentData : public ContextAgentData
{
public:
MemoWriteState state;
int userId;
std::string message;
}; //class Memo Write Agent data
}
#endif // MEMOWRITECONTEXT_H_
Full source here.
最佳答案
我认为您唯一的问题是MemoWriteContext.h
具有#include "MemoContext.h"
。上下文仅需要可以使用前向声明的引用。但是,如果您碰巧先包含MemoWriteContext.h
,则它将在实际声明MemoContext.h
之前引入class MemoWriteContext
。然后,将使用class MemoWriteContext
的前向声明而失败。您甚至可以在错误消息中看到订单。
只需删除该#include
或至少反转MemoWriteContext.cpp
中包含的顺序即可(因为每个.h
包括另一个ojit_code都会有效地将它们反转)。