我希望能够处理键盘事件,但是也可以根据我希望在代码中再次停止/开始处理它们。
我一直在阅读有关KeyboardEvent
的MDN Mozilla Docs以及它从Event
继承的方式,我看到我可以使用一些有用的方法来实现自己的目标,例如:
event.initEvent
event.preventDefault
但是经过一番研究并试图将它们整合在一起,我一直在努力,最终无法找到实现该目标的方法。
只是为了证明我已尝试找出解决方案并进行工作,我想向您展示我到目前为止所拥有的:
class Game {
private gameOver: boolean = false;
private timeOfRoundMillis: number = 5 * 1000;
private keyboardEvent: KeyboardEvent;
private capturedInput: string[];
constructor() {}
public play(): void {
this.round();
}
private round(): void {
if (!this.gameOver) {
// I want to start capturing keys
keyboardEvent.initEvent();
setTimeout(() => {
// Now I want to stop capturing keys to process the input
keyboardEvent.preventDefault();
this.processPlayerInput();
this.emptyCapturedInput();
this.round();
}, this.timeOfRoundMillis);
}
}
private processPlayerInput(): void {
// do some stuff with 'capturedInput'
}
// I want to call this every time a key is pressed if
// capturing keyboard events is active
private capture(e): void {
capturedInput.push(e.keyPressed);
}
}
最佳答案
共同努力之后,我们提出了以下解决方案:
var keypress = require('keypress');
declare var process: any;
class Game {
private gameOver: boolean = false;
private timeOfRoundMillis: number = 5 * 1000;
private capturedInput: string[];
constructor() {
keypress(process.stdin);
process.openStdin().on('keypress', (key) => {
// I want to call this every time a key is pressed
this.capturedInput.push(key);
});
process.stdin.setRawMode(true);
}
public play(): void {
this.round();
}
private round(): void {
if (!this.gameOver) {
setTimeout(() => {
// Now I want to stop capturing keys to process the input
this.isCapturingKeys = false; // need to set it to true when you desire to start capturing again
this.processPlayerInput();
this.emptyCapturedInput();
this.round();
}, this.timeOfRoundMillis);
} else {
process.stdin.pause(); // close stdin events
}
}
private processPlayerInput(): void {
// do some stuff with 'capturedInput'
}
}
关于javascript - typescript :创建KeyboardEvent并随时激活/停用它,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/42704840/