我正在尝试用javascript制作忍者水果风格的游戏,但问题正在发生。我有这个if语句,它将变量“ fruit”与“ fruits”数组的索引进行比较。问题是当我“消除”一个水果时,另一个if语句确实起作用。
游戏需要这样运作:
1启动游戏后,将出现一个随机的水果名称供您单击。
2单击水果图像,该图像消失,在此单击中,将生成另一个随机水果。
3然后您完成游戏,这很重要。
因此很难解释,但其逻辑与忍者水果游戏相同。而且我不知道是否需要使用shift函数来消除数组中的结果。
var fruits = ['Banana', 'Apple', 'Pineapple'];
var fruit = fruits[Math.floor(Math.random() * fruits.length)];
document.getElementById("frut").innerHTML = fruit;
if (fruit == fruits[0]) {
bana.onclick = function() {
var fruit = fruits[Math.floor(Math.random() * fruits.length)];
document.getElementById("frut").innerHTML = fruit;
bana.style.display = "none";
}
}
if (fruit == fruits[1]) {
app.onclick = function() {
var fruit = fruits[Math.floor(Math.random() * fruits.length)];
document.getElementById("frut").innerHTML = fruit;
app.style.display = "none";
}
}
if (fruit == fruits[2]) {
pin.onclick = function() {
var fruit = fruits[Math.floor(Math.random() * fruits.length)];
document.getElementById("frut").innerHTML = fruit;
pin.style.display = "none";
}
}
function movFruit() {
document.getElementById("info").style.display = "table";
document.getElementById("fruitAnimation").style.display = "table";
document.getElementById("insructions").style.display = "none";
var elem = document.getElementById("fruitAnimation");
var pos = 0;
var id = setInterval(frame, 10);
function frame() {
if (pos == 350) {
clearInterval(id);
} else {
pos++;
elem.style.top = pos + 'px';
}
}
}
#fruitAnimation {
position: relative;
display: none;
margin: 0 auto;
}
.fr {
float: left;
padding: 80px;
}
#info {
display: none;
margin: 0 auto;
}
#insructions {
display: table;
margin: 0 auto;
margin-top: 200px;
border: 1px solid black;
padding: 10px;
}
<!doctype html>
<html lang="en">
<head>
<!-- Required meta tags -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<!-- Bootstrap CSS -->
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.1.0/css/bootstrap.min.css" integrity="sha384-9gVQ4dYFwwWSjIDZnLEWnxCjeSWFphJiwGPXr1jddIhOegiu1FwO5qRGvFXOdJZ4" crossorigin="anonymous">
<title>JSfruit</title>
</head>
<body>
<div id="info">
<h1>Fruit: <span id="frut"></span></h1>
</div>
<button onclick="movFruit() " style="display: table; margin: 0 auto;"><h4>Start the game</h4></button>
<div id="fruitAnimation">
<div class="fr" id="bana">
<img src="https://orig00.deviantart.net/5c87/f/2016/322/8/9/banana_pixel_art_by_fireprouf-daosk9z.png" width="60" height="60">
</div>
<div class="fr" id="app">
<img src="https://art.ngfiles.com/images/404000/404664_thexxxreaper_pixel-apple.png?f1454891997" width="60" height="60">
</div>
<div class="fr" id="pin">
<img src="https://i.pinimg.com/originals/c2/f9/e9/c2f9e9f8d332da97a836513de98f7b29.jpg" width="60" height="60">
</div>
</div>
<span id="insructions">Click in the fruits and erase them!</span>
</body>
</html>
最佳答案
现在,您只在顶层的if
语句中将处理程序附加到水果图像上-但是一旦这些语句运行并且主块完成,就不会再次运行它。
首先应将处理程序附加到所有水果图像,然后在处理程序中检查单击的水果是否有效。
如果要为元素分配文本,请分配给textContent
,而不是innerHTML
; textContent
更快,更安全且更可预测。
const fruits = ['Banana', 'Apple', 'Pineapple'];
const getRandomFruit = () => {
const randomIndex = Math.floor(Math.random() * fruits.length);
const fruit = fruits[randomIndex];
document.getElementById("frut").textContent = fruit;
fruits.splice(randomIndex, 1);
return fruit;
};
let fruitToClickOn = getRandomFruit();
bana.onclick = function() {
if (fruitToClickOn !== 'Banana') return;
bana.style.display = "none";
fruitToClickOn = getRandomFruit();
}
app.onclick = function() {
if (fruitToClickOn !== 'Apple') return;
app.style.display = "none";
fruitToClickOn = getRandomFruit();
}
pin.onclick = function() {
if (fruitToClickOn !== 'Pineapple') return;
pin.style.display = "none";
fruitToClickOn = getRandomFruit();
}
function movFruit() {
document.getElementById("info").style.display = "table";
document.getElementById("fruitAnimation").style.display = "table";
document.getElementById("insructions").style.display = "none";
var elem = document.getElementById("fruitAnimation");
var pos = 0;
var id = setInterval(frame, 10);
function frame() {
if (pos == 350) {
clearInterval(id);
} else {
pos++;
elem.style.top = pos + 'px';
}
}
}
#fruitAnimation {
position: relative;
display: none;
margin: 0 auto;
}
.fr {
float: left;
padding: 80px;
}
#info {
display: none;
margin: 0 auto;
}
#insructions {
display: table;
margin: 0 auto;
margin-top: 200px;
border: 1px solid black;
padding: 10px;
}
<!doctype html>
<html lang="en">
<head>
<!-- Required meta tags -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<!-- Bootstrap CSS -->
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.1.0/css/bootstrap.min.css" integrity="sha384-9gVQ4dYFwwWSjIDZnLEWnxCjeSWFphJiwGPXr1jddIhOegiu1FwO5qRGvFXOdJZ4" crossorigin="anonymous">
<title>JSfruit</title>
</head>
<body>
<div id="info">
<h1>Fruit: <span id="frut"></span></h1>
</div>
<button onclick="movFruit() " style="display: table; margin: 0 auto;"><h4>Start the game</h4></button>
<div id="fruitAnimation">
<div class="fr" id="bana">
<img src="https://orig00.deviantart.net/5c87/f/2016/322/8/9/banana_pixel_art_by_fireprouf-daosk9z.png" width="60" height="60">
</div>
<div class="fr" id="app">
<img src="https://art.ngfiles.com/images/404000/404664_thexxxreaper_pixel-apple.png?f1454891997" width="60" height="60">
</div>
<div class="fr" id="pin">
<img src="https://i.pinimg.com/originals/c2/f9/e9/c2f9e9f8d332da97a836513de98f7b29.jpg" width="60" height="60">
</div>
</div>
<span id="insructions">Click in the fruits and erase them!</span>
</body>
</html>
关于javascript - JavaScript中的水果忍者类型游戏,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/50033321/