我有一个循环ping请求的方法,我想当我单击Ctrl + c时,它打破了循环并给了我像普通cmd一样的静态值,但是当我单击Ctrl + c时,我得到了


  按任意键继续... <<


然后程序关闭。

例如:ping google.com -t <

private void _t(string website)
{
    Ping pingSender = new Ping();
    string data = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa";
    byte[] buffer = Encoding.ASCII.GetBytes(data);
    int timeout = 10000;
    try
    {
        PingOptions options = new PingOptions(64, false);
        PingReply send0 = pingSender.Send(website, timeout, buffer, options);
        Console.WriteLine("\nPinging {0} [{1}] With {2} bytes of data :", website, send0.Address.ToString(), send0.Buffer.Length);
        while (1 < 2)
        {
            PingReply reply = pingSender.Send(website, timeout, buffer, options);

            if (reply.Status == IPStatus.Success)
            {
                Console.WriteLine("Reply from {0}: Bytes {1} time={2} TTL={3}", reply.Address.ToString(), reply.Buffer.Length, reply.RoundtripTime / 5, reply.Options.Ttl);
            }
            else
            {
                Console.WriteLine("Request timed out.");
            }
        }
    }
    catch
    {
        Console.WriteLine("Ping request could not find host {0} ", website + ".Please check the name and try again.");
    }
}


但是我不想使用while (1<2),而是要使用类似的东西:

while (ConsoleKeyInfo.Equals("Control + c") not clicked) // sure it is wrong , but that`s what I wanna achieve
{
    PingReply reply = pingSender.Send(website, timeout, buffer, options);

    if (reply.Status == IPStatus.Success)
    {
        Console.WriteLine("Reply from {0}: Bytes {1} time={2} TTL={3}",        reply.Address.ToString(), reply.Buffer.Length, reply.RoundtripTime / 5, reply.Options.Ttl);
    }
    else
    {
        Console.WriteLine("Request timed out.");
    }
}

最佳答案

有一个相当完整的教程(带代码)here。我做了一个快速测试,他们的例子确实起作用了(想象一下)。

这是他们的代码:

using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using System.Text;
using System.Text.RegularExpressions;
using System.Runtime.InteropServices;
using System.Threading;
using System.Reflection;

namespace ConsoleApplication1
{

    class ControlChecker
    {
        #region GLOBAL VARS
        private static readonly Mutex mutex = new Mutex(true, Assembly.GetExecutingAssembly().GetName().CodeBase);
        private static bool _userRequestExit = false;
        private static bool _doIStop = false;
        static HandlerRoutine consoleHandler;
        #endregion

        [DllImport("Kernel32")]
        public static extern bool SetConsoleCtrlHandler(HandlerRoutine Handler, bool Add);

        // A delegate type to be used as the handler routine for SetConsoleCtrlHandler.
        public delegate bool HandlerRoutine(CtrlTypes CtrlType);

        // An enumerated type for the control messages sent to the handler routine.
        public enum CtrlTypes
        {
            CTRL_C_EVENT = 0,
            CTRL_BREAK_EVENT,
            CTRL_CLOSE_EVENT,
            CTRL_LOGOFF_EVENT = 5,
            CTRL_SHUTDOWN_EVENT
        }

        /// <summary>
        ///
        /// </summary>
        /// <param name="ctrlType"></param>
        /// <returns></returns>
        private static bool ConsoleCtrlCheck(CtrlTypes ctrlType)
        {
            // Put your own handler here
            switch (ctrlType)
            {
                case CtrlTypes.CTRL_C_EVENT:
                    _userRequestExit = true;
                    Console.WriteLine("CTRL+C received, shutting down");
                    break;

                case CtrlTypes.CTRL_BREAK_EVENT:
                    _userRequestExit = true;
                    Console.WriteLine("CTRL+BREAK received, shutting down");
                    break;

                case CtrlTypes.CTRL_CLOSE_EVENT:
                    _userRequestExit = true;
                    Console.WriteLine("Program being closed, shutting down");
                    break;

                case CtrlTypes.CTRL_LOGOFF_EVENT:
                case CtrlTypes.CTRL_SHUTDOWN_EVENT:
                    _userRequestExit = true;
                    Console.WriteLine("User is logging off!, shutting down");
                    break;
            }

            return true;
        }

        /// <summary>
        /// Main entry point
        /// </summary>
        /// <param name="args"></param>
        /// <returns></returns>
        static int Main(string[] args)
        {
            try
            {
                //make sure we only have one....
                if (!mutex.WaitOne(TimeSpan.Zero, true))
                {
                    Console.WriteLine("Another instance already running");
                    Thread.Sleep(5000);
                    return 1;
                }

                //save a reference so it does not get GC'd
                consoleHandler = new HandlerRoutine(ConsoleCtrlCheck);

                //set our handler here that will trap exit
                SetConsoleCtrlHandler(consoleHandler, true);

                DoMyTask();

                return 0;
            }
            catch (Exception x)
            {
                Console.WriteLine("Main Error [{0}]", x.Message);
                return -1;
            }
        }



        /// <summary>
        /// Run the export
        /// </summary>
        /// <param name="pAuthority"></param>
        /// <returns></returns>
        private static void DoMyTask()
        {
            //execcute until we have no more records to process
            while (!_doIStop)
            {
                //did user request exit?
                if (_userRequestExit)
                {
                    _doIStop = true;    //set flag to exit loop.  Other conditions could cause this too, which is why we use a seperate variable
                    Console.WriteLine("Shutting down, user requested exit");
                    break;
                }

                //do some other stuff here
                Console.WriteLine(String.Format("{0}, no exit requested yet...", DateTime.Now));
                //sleep 1 second
                Thread.Sleep(1000);
            }
        }
    }
}

08-07 01:50