我想 mask 并在图像 View 的底部添加一些曲线。我尝试下面的代码。
extension UIImage{
var roundedImage: UIImage {
let rect = CGRect(origin:CGPoint(x: 0, y: 0), size: self.size)
UIGraphicsBeginImageContextWithOptions(self.size, false, 1)
UIBezierPath(
roundedRect: rect,
cornerRadius: self.size.height
).addClip()
self.draw(in: rect)
return UIGraphicsGetImageFromCurrentImageContext()!
}
}
但是没有成功。
让我在此处显示要在屏幕上显示的UI。
让我知道如何像上面的屏幕快照一样快速显示UIImageView。
我在android中发现了一些功能,但在iOS中却没有。
连结:Crescento View
最佳答案
正如我在评论中说的,您需要制作自己的UIBezierPath
,在路径的底部添加一条四边形曲线,curvedPercent
将是曲线的发音,您可以根据需要进行调整
自定义UIImageView类
@IBDesignable
class CurvedUIImageView: UIImageView {
private func pathCurvedForView(givenView: UIView, curvedPercent:CGFloat) ->UIBezierPath
{
let arrowPath = UIBezierPath()
arrowPath.move(to: CGPoint(x:0, y:0))
arrowPath.addLine(to: CGPoint(x:givenView.bounds.size.width, y:0))
arrowPath.addLine(to: CGPoint(x:givenView.bounds.size.width, y:givenView.bounds.size.height))
arrowPath.addQuadCurve(to: CGPoint(x:0, y:givenView.bounds.size.height), controlPoint: CGPoint(x:givenView.bounds.size.width/2, y:givenView.bounds.size.height-givenView.bounds.size.height*curvedPercent))
arrowPath.addLine(to: CGPoint(x:0, y:0))
arrowPath.close()
return arrowPath
}
@IBInspectable var curvedPercent : CGFloat = 0{
didSet{
guard curvedPercent <= 1 && curvedPercent >= 0 else{
return
}
let shapeLayer = CAShapeLayer(layer: self.layer)
shapeLayer.path = self.pathCurvedForView(givenView: self,curvedPercent: curvedPercent).cgPath
shapeLayer.frame = self.bounds
shapeLayer.masksToBounds = true
self.layer.mask = shapeLayer
}
}
}
在 Storyboard 中的结果是可设计的对于任何一种 View ,都添加了
curvedPercent
参数func pathCurvedForView(givenView: UIView, curvedPercent:CGFloat) ->UIBezierPath
{
let arrowPath = UIBezierPath()
arrowPath.move(to: CGPoint(x:0, y:0))
arrowPath.addLine(to: CGPoint(x:givenView.bounds.size.width, y:0))
arrowPath.addLine(to: CGPoint(x:givenView.bounds.size.width, y:givenView.bounds.size.height))
arrowPath.addQuadCurve(to: CGPoint(x:0, y:givenView.bounds.size.height), controlPoint: CGPoint(x:givenView.bounds.size.width/2, y:givenView.bounds.size.height-givenView.bounds.size.height*curvedPercent))
arrowPath.addLine(to: CGPoint(x:0, y:0))
arrowPath.close()
return arrowPath
}
func applyCurvedPath(givenView: UIView,curvedPercent:CGFloat) {
guard curvedPercent <= 1 && curvedPercent >= 0 else{
return
}
let shapeLayer = CAShapeLayer(layer: givenView.layer)
shapeLayer.path = self.pathCurvedForView(givenView: givenView,curvedPercent: curvedPercent).cgPath
shapeLayer.frame = givenView.bounds
shapeLayer.masksToBounds = true
givenView.layer.mask = shapeLayer
}
如何使用? self.applyCurvedPath(givenView: self.customView,curvedPercent: 0.5)
的结果curvedPercent = 0.5
的结果
curvedPercent = 0.1
的结果
curvedPercent = 0.9
更新
对于倒转曲线,用此方法替换原始的
pathCurvedForView
方法func pathCurvedForView(givenView: UIView, curvedPercent:CGFloat) ->UIBezierPath
{
let arrowPath = UIBezierPath()
arrowPath.move(to: CGPoint(x:0, y:0))
arrowPath.addLine(to: CGPoint(x:givenView.bounds.size.width, y:0))
arrowPath.addLine(to: CGPoint(x:givenView.bounds.size.width, y:givenView.bounds.size.height - (givenView.bounds.size.height*curvedPercent)))
arrowPath.addQuadCurve(to: CGPoint(x:0, y:givenView.bounds.size.height - (givenView.bounds.size.height*curvedPercent)), controlPoint: CGPoint(x:givenView.bounds.size.width/2, y:givenView.bounds.size.height))
arrowPath.addLine(to: CGPoint(x:0, y:0))
arrowPath.close()
return arrowPath
}
结果