我正在创建一个游戏,其中有一个玩家对象Hek一些敌人对象,而游戏世界却是一片沼泽。基本上,可以将沼泽视为4x4的网格,但是可以通过用户输入来更改沼泽的大小(即5x5、6x6、7x7、8x8)。

在规范中,我正在努力工作,提供有关Hek如何移动的详细信息。 Hek只能移动到相邻的正方形,因此基于最少4x4网格,他一次可以选择的最大正方形是8。使用Random()随机计算出要移动到的正方形。

以下是我编写的用于模拟此代码的代码,但它似乎并没有真正起作用。我不知道我的while循环使用不正确吗?

    public void moveHek(Hek hek) {




    boolean moveMade = false;

    while (moveMade != true) {
        Random rand = new Random();
        int newMove = rand.nextInt(8) + 1;
        hek.setMove(newMove);
        int x = hek.getMove();
        int prevXPos = hek.getXPosition();
        int prevYPos = hek.getYPosition();

        if (x == 1) {
            while(prevXPos > 0 && prevYPos > 0) { //this if while checks that Hek's position isn't located within the top row
                hek.setPosition(prevXPos - 1, prevYPos - 1); //and he isn't positioned within the first column of the map
                int newX = hek.getXPosition(); //and then moves Hek into the position that is diagonally left upwards to him.
                int newY = hek.getYPosition();
                this.addHek(hek, newX, newY);
                moveMade = true;
            }
        } else if(x == 2) {
            while (prevXPos > 0) { //this if while checks that Hek's position isn't located within the top row and then
                hek.setPosition(prevXPos - 1, prevYPos); //moves Hek into the position that is directly above him.
                int newX = hek.getXPosition();
                int newY = hek.getYPosition();
                this.addHek(hek, newX, newY);
                moveMade = true;
            }
        } else if(x == 3) {
            while (prevXPos > 0 && prevYPos < gameMap.length) { //this if while checks that Hek's position isn't located within the top row
                hek.setPosition(prevXPos - 1, prevYPos + 1); //and he isn't positioned in the last column of the map, then moves him into the
                int newX = hek.getXPosition(); //position that is diagonally right upwards to him.
                int newY = hek.getYPosition();
                this.addHek(hek, newX, newY);
                moveMade = true;
            }
        } else if(x == 4) {
            while (prevYPos > 0) { //this if while checks that Hek's position isn't located within the first column of the map and then
                hek.setPosition(prevXPos, prevYPos + 1); //moves him into the position that is directly left.
                int newX = hek.getXPosition();
                int newY = hek.getYPosition();
                this.addHek(hek, newX, newY);
                moveMade = true;
            }
        } else if(x == 5) {
            while (prevYPos < gameMap.length) { //this if while checks that Hek's position isn't located within the last column of the map and then
                hek.setPosition(prevXPos, prevYPos - 1); //moves him into the position that is directly right.
                int newX = hek.getXPosition();
                int newY = hek.getYPosition();
                this.addHek(hek, newX, newY);
                moveMade = true;
            }
        } else if(x == 6) {
            while (prevXPos < gameMap.length && prevYPos > 0) { //this if while checks that Hek's position isn't located within the last row of the map and
                hek.setPosition(prevXPos + 1, prevYPos - 1); //that his position isn't located in the first column, then moves him into the position
                int newX = hek.getXPosition(); //that is diagonally left downwards to him.
                int newY = hek.getYPosition();
                this.addHek(hek, newX, newY);
                moveMade = true;
            }
        } else if(x == 7) {
            while (prevXPos < gameMap.length) { //this if while checks that Hek's position isn't located within the last row of the map and then moves
                hek.setPosition(prevXPos + 1, prevYPos); //him into the position directly below him.
                int newX = hek.getXPosition();
                int newY = hek.getYPosition();
                this.addHek(hek, newX, newY);
                moveMade = true;
            }
        } else if(x == 8) {
            while (prevXPos < gameMap.length && prevYPos < gameMap.length) { //this if while checks that Hek's position isn't located within the last row
                hek.setPosition(prevXPos + 1, prevYPos + 1); //and the last column of the map, then it moves him into the position that is diagonally
                int newX = hek.getXPosition(); //right downwards to him.
                int newY = hek.getYPosition();
                this.addHek(hek, newX, newY);
                moveMade = true;
            }
        }
    }
}


任何帮助将不胜感激,正在发生的错误是java.lang.ArrayIndexOutOfBoundsException: -1,有时内部while循环中的代码甚至无法执行?谢谢!

最佳答案

该块:

    while (prevYPos < gameMap.length) { //this if while checks that Hek's position isn't located within the last column of the map and then
            hek.setPosition(prevXPos, prevYPos - 1); //moves him into the position that is directly right.
            int newX = hek.getXPosition();
            int newY = hek.getYPosition();
            this.addHek(hek, newX, newY);
            moveMade = true;
    }


y位置设置为prevYPos-1而不检查prevYPos大于零。

另外,如果您尝试避免超出数组范围的顶部,则需要检查(prevYPos + 1 < gameMap.length)而不是(prevYPos < gameMap.length)

08-06 16:35