我正在尝试通过每0.25秒播放一次系统声音来编写一个简单的节拍器。我使用GCD在单独的线程上播放点击,但是播放不均匀,点击有时是两次快速拍打,然后是较慢的拍打。我记录了执行循环中的if语句的时间以及它在0.25秒时的正确时间。我希望我不必使用音频队列服务。有什么建议么?
- (IBAction)start:(id)sender
{
dispatch_queue_t clickQueue; // the queue to run the metronome clicker
dispatch_queue_t mainQueue; // I access the main queue to demonstrate how to change UIKit items
//clickQueue = dispatch_queue_create("clickQueue", NULL);
clickQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0);
mainQueue = dispatch_get_main_queue();
dispatch_async(clickQueue, ^{
double timeWas = [NSDate timeIntervalSinceReferenceDate];
//delay by a 1/10 of a second so the first few clicks don't bunch up.
double timeIs = [NSDate timeIntervalSinceReferenceDate] - 0.1;
// playing starts out as NO because it gets switched at the end of the loop
// and the PlaySystemSound block isn't off the queue yet. There is probably a
// better way to do this.
while (playing) {
timeIs = [NSDate timeIntervalSinceReferenceDate] ;
if ((timeIs - timeWas) > (60.0/240)) {
AudioServicesPlaySystemSound(sound);
timeWas = timeIs;
// I want to flast the 200 label between orange and black but I have to access
// user interface objects from the queue that they are running in, usually the
// main queue.
dispatch_async(mainQueue, ^{
if (flash)
[bpm setTextColor:[UIColor orangeColor]];
else
[bpm setTextColor:[UIColor blackColor]];
flash = !flash;
});
}
}
});
playing = !playing;
if (playing)
[startButton setTitle:@"Stop" forState:UIControlStateNormal];
else
[startButton setTitle:@"Start" forState:UIControlStateNormal];
}
最佳答案
时间使用NSTimer,声音使用AVFoundation。