我想根据其旋转在spriteNode上运行两个动画。如果值为负,则运行一个动画,如果值为正,则运行另一个动画。我设法做到了(有点),但是我有一个问题。如果Animation1正在运行,并且zRotation更改为正,则它们都将运行,因为它们将一直重复。所以我这样做了:
NSMutableArray *walkingTextures = [NSMutableArray arrayWithCapacity:14];
for (int i = 1; i < 15; i++) {
NSString *textureName =
[NSString stringWithFormat:@"character%d", i];
SKTexture *texture =
[SKTexture textureWithImageNamed:textureName];
[walkingTextures addObject:texture];
}
SKAction *spriteAnimation = [SKAction animateWithTextures:Textures timePerFrame:0.04];
repeatWalkAnimation = [SKAction repeatActionForever:spriteAnimation];
[sprite runAction:repeatWalkAnimation withKey:@"animation1"];
然后当我希望它停止时:
[self removeActionForKey:@"animation1"];
但它会继续执行操作,那么我该如何停止操作?谢谢!
最佳答案
该方法应该在运行SKAction的节点上调用。
更改
[self removeActionForKey:@"animation1"];
至
[sprite removeActionForKey:@"animation1"];