我想向该程序(乒乓球游戏)添加一个碰撞检测器,我不知道碰撞检测的语法。我目前有一个桨,球和一个用于该桨的鼠标侦听器(感谢s / o)。目前,我正在尝试向板球添加碰撞检测器,以便我可以沿随机方向击球。这是我的代码;
问题:在球和桨之间添加碰撞检测器的语法是什么?
非常感谢。
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.event.MouseMotionListener;
public class PongGame extends JFrame implements Runnable,MouseMotionListener{
int ball_x, ball_y, ball_dx, ball_dy;
int ball_r;
int x_left, x_right, y_top, y_bottom;
int paddle_y = 30;
/**
* Constructor
*/
public PongGame(){
init();
}
/**
* this is where we set up the UI
*/
public void init(){
this.setSize(300,300);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.addMouseMotionListener(this);
ball_x = this.getWidth()/2;
ball_y = this.getHeight()/2;
ball_dx = ball_dy = 2;
ball_r = 20;
this.setVisible(true);
getFocus(this);
x_left = this.getInsets().left;
x_right = this.getWidth() - this.getInsets().right - ball_r;
y_top = this.getHeight() - this.getInsets().top + ball_r/3;
y_bottom = this.getInsets().bottom + ball_r;
}
/**
* helper method which we use to get the focus
**/
public void getFocus(final JFrame frame)
{
EventQueue.invokeLater(new Runnable() {
public void run() {
frame.requestFocus();
}
});
}
/**
* implementation of the Runnable interface to be able to move the ball, etc.
*/
public void run(){
while(true){
ball_x += ball_dx;
if(ball_x <= x_left || ball_x >= x_right){
ball_dx *=-1;
ball_x += (2*ball_dx);
}
ball_y += ball_dy;
if(ball_y <= y_bottom || ball_y >= y_top){
ball_dy *=-1;
ball_y += (2*ball_dy);
}
repaint();
try{
Thread.sleep(50);
}catch(InterruptedException ex){
System.out.println(ex);
}
}
}
/**
* all rendering occurs here
*/
public void paint(Graphics g){
g.setColor(Color.white);
g.fillRect(0,0,this.getWidth(),this.getHeight());
g.setColor(Color.black);
g.fillOval(ball_x,ball_y, ball_r, ball_r);
g.setColor(Color.black);
g.fillRect(20,paddle_y,20,70);
}
public void mouseMoved(MouseEvent e) {
}
public void mouseDragged(MouseEvent e){
paddle_y = e.getY();
}
/**
* entry point into the program
*/
public static void main(String[] args){
// create the class
PongGame application = new PongGame();
new Thread(application).start();
}
}
最佳答案
找到了答案!
if(ball_x >paddle_x && ball_x < paddle_x + paddle_width)
{
if(ball_y>paddle_y && ball_y < paddle_y + paddle_height)
{
ball_dx = -ball_dx;
}
}
来源:https://www.youtube.com/watch?v=GpM8yvDP21o