我正在开发一个rummikub游戏,我的棋盘上有瓷砖,并且板上的所有位置都定义为TileActor。一些平铺演员上有实际的平铺,有些是空的。问题是:当我将图块拖放到空的TileActor上时,它工作正常,但是当我将其放在空白空间上时,actor迷路了。如何防止演员迷路?
这是我的拖放代码:
dragAndDrop.addSource(new Source(actor) {
@Override
public Payload dragStart(InputEvent event, float x, float y, int pointer) {
Payload payload = new Payload();
payload.setObject("Some payload!");
payload.setDragActor(getActor());
Label validLabel = new Label("Valid move!", skin);
validLabel.setColor(0, 1, 0, 1);
payload.setValidDragActor(validLabel);
Label invalidLabel = new Label("Invalid!", skin);
invalidLabel.setColor(1, 0, 0, 1);
payload.setInvalidDragActor(invalidLabel);
return payload;
}
dragAndDrop.addTarget(new Target(actor) {
public boolean drag (Source source, Payload payload, float x, float y, int pointer) {
getActor().setColor(Color.GREEN);
return true;
}
public void reset (Source source, Payload payload) {
getActor().setColor(Color.WHITE);
}
public void drop (Source source, Payload payload, float x, float y, int pointer) {
int movingTile =((TileActor)source.getActor()).getPosition();
if(movingTile!=-1){
int newPosition=player.moveTileOnBoard(movingTile, ((TileActor)getActor()).getPosition());
}
}
});
最佳答案
问题是您向Actor
提供了自己的Payload
(因此DragAndDrop
请注意删除此actor):
payload.setDragActor(getActor());
尝试创建
Actor
的副本:Actor newActor = /* clone your actor from getActor() to newActor */;
payload.setDragActor(newActor);