主体模式和路由模式很像
路由模式是精确匹配
主体模式是模糊匹配
依然先通过管理后台添加一个交换机.
生产者
public class Producer { private const string ExchangeName = "test_exchange_topic"; public static void Send() { //获取一个连接 IConnection connection = ConnectionHelper.GetConnection(); //从连接中获取一个通道 IModel channel = connection.CreateModel(); //声明交换机 //channel.ExchangeDeclare(ExchangeName, "topic", false, false, null); //每次只向消费者发送一条消息,消费者使用后,手动确认后,才会发送另外一条 channel.BasicQos(0, 1, false); string msg = "hello world "; //发送消息,只发送到路由键为"product.delete" 或者 "product.#"的队列. //# 匹配一个或多个 //* 匹配一个 //上限为 255 个字节 channel.BasicPublish(ExchangeName, "product.delete", null, Encoding.Default.GetBytes(msg)); Console.WriteLine($"send {msg}"); channel.Close(); connection.Close(); } }
消费者1
public class Consumer1 { private const string QueueName = "test_exchange1_queue"; private const string ExchangeName = "test_exchange_topic"; public static void Receive() { //获取连接 RabbitMQ.Client.IConnection connection = ConnectionHelper.GetConnection(); //创建通道 RabbitMQ.Client.IModel channel = connection.CreateModel(); //声明队列 channel.QueueDeclare(QueueName, false, false, false, null); //将队列绑定到交换机上 channel.QueueBind(QueueName, ExchangeName, "product.add", null); channel.QueueBind(QueueName, ExchangeName, "product.update", null); EventingBasicConsumer consumer = new EventingBasicConsumer(channel); //注册事件 consumer.Received += (s, e) => { byte[] bytes = e.Body; string str = Encoding.Default.GetString(bytes); Console.WriteLine("consumer1 : " + str); channel.BasicAck(e.DeliveryTag, false);//手动应答 }; //监听队列 //bool autoAck = true;//自动确认,一旦mq将消息分发给了消费者,就会从内存中删除该消息 bool autoAck = false;//手动应答. channel.BasicConsume(QueueName, autoAck, "", false, false, null, consumer); } }
消费者2
public class Consumer2 { private const string QueueName = "test_exchange2_queue"; private const string ExchangeName = "test_exchange_topic"; public static void Receive() { //获取连接 RabbitMQ.Client.IConnection connection = ConnectionHelper.GetConnection(); //创建通道 RabbitMQ.Client.IModel channel = connection.CreateModel(); //声明队列 channel.QueueDeclare(QueueName, false, false, false, null); //将队列绑定到交换机上 channel.QueueBind(QueueName, ExchangeName, "product.#", null); //添加消费者 EventingBasicConsumer consumer = new EventingBasicConsumer(channel); //注册事件 consumer.Received += (s, e) => { byte[] bytes = e.Body; string str = Encoding.Default.GetString(bytes); Console.WriteLine(" consumer2 : " + str); channel.BasicAck(e.DeliveryTag, false);//手动应答 }; //监听队列 //bool autoAck = true;//自动确认,一旦mq将消息分发给了消费者,就会从内存中删除该消息 bool autoAck = false;//手动应答. channel.BasicConsume(QueueName, autoAck, "", false, false, null, consumer); } }
运行结果:
由于消费者1的路由键只有 "product.add" 和 "product.update" ,不包含"product.delete",
而消费者2的路由键是"product.#",可以模糊匹配上"product.delete",
所以交换机只会把消息转发到消费者2声明的队列中.