我正在为学校写一个西蒙说的应用程序。

我有一个后台线程,该线程允许Simon运行其序列,然后在完成Simon的代码执行后,它将更改布尔条件以允许simonClickListener()起作用。

目前,当我单击一个按钮并调用simonClickListener时,编译器会注册与循环迭代次数相同的按钮点击次数,但是会立即进行,仅允许我单击一个按钮,而其余的按钮输入则应该由该按钮提供。用户将充满与单击第一个按钮相同的输入。

因此,只有在玩家正确选择了第一个按钮之后,这才成为问题。

然后,Simon选择2个按钮,例如蓝色然后是绿色。

如果单击蓝色,则编译器将其注册为单击两次蓝色的命令。

我怎样才能解决这个问题?突破我的循环以接受另一个用户输入并保持玩家继续前进直到达到guessAllowed的最佳方法是什么?

public class GameScreen extends AppCompatActivity implements View.OnClickListener {

        private Simon simon;
        private int guessesAllowed;
        private boolean gameRunning;
        private boolean simonsTurnBool;
        private boolean playerTurnBool;
        private int[] playerArray;
        private int score;

        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_game_screen);

            Button blue_button = (Button) findViewById(R.id.blue_button);
            Button yellow_button = (Button) findViewById(R.id.yellow_button);
            Button green_button = (Button) findViewById(R.id.green_button);
            Button red_button = (Button) findViewById(R.id.red_button);
            blue_button.setOnClickListener(new simonClickListener());
            yellow_button.setOnClickListener(new simonClickListener());
            green_button.setOnClickListener(new simonClickListener());
            red_button.setOnClickListener(new simonClickListener());

            //Set global variables to default settings.
            simon = new Simon();
            guessesAllowed = 1;
            gameRunning = false;
            simonsTurnBool = true;
            playerTurnBool = false;
            playerArray = new int[100];
            score = 0;

            //Fills simon.simonCode array with random numbers
            simon.setupSimon();
        }


    //simonClickListener used for button presses during players turn
        class simonClickListener implements View.OnClickListener{

            @Override
            public void onClick(View v) {
                ImageView simonIMG = (ImageView) findViewById(R.id.simon);
                TextView currentScoreTV = (TextView) findViewById(R.id.current_score_tv);

                while (playerTurnBool == true && simonsTurnBool == false) {
                    Log.i("DEBUG", "playerTurnBool = true, running simonClickListener loop.");

                    for (int clickCounter = 0; clickCounter < guessesAllowed; clickCounter++) {

                        switch (v.getId()) {
                            case R.id.blue_button:
                                Log.i("DEBUG", "Blue button clicked.");
                                playerArray[clickCounter] = 1;
                                simonIMG.setImageResource(R.drawable.blue_lit);
                                playSound(a_blue_sound_id);
                                break;
                            case R.id.yellow_button:
                                Log.i("DEBUG", "Yellow button clicked.");
                                playerArray[clickCounter] = 2;
                                simonIMG.setImageResource(R.drawable.yellow_lit);
                                playSound(b_yellow_sound_id);
                                break;
                            case R.id.green_button:
                                Log.i("DEBUG", "Green button clicked.");
                                playerArray[clickCounter] = 3;
                                simonIMG.setImageResource(R.drawable.green_lit);
                                playSound(c_green_sound_id);
                                break;
                            case R.id.red_button:
                                Log.i("DEBUG", "Red button clicked.");
                                playerArray[clickCounter] = 4;
                                simonIMG.setImageResource(R.drawable.red_lit);
                                break;
                        }

                        if (playerArray[clickCounter] != simon.getSimonCode()[clickCounter]) {
                            Log.i("DEBUG", "Player lost");
                            gameRunning = false;
                            Toast.makeText(GameScreen.this, "You Lose!", Toast.LENGTH_SHORT);
                        }else if(playerArray[clickCounter] == simon.getSimonCode()[clickCounter]){
                            score+=1;
                            currentScoreTV.setText(""+score); // no score first time around and button click is registered twice second time around
                            Log.i("DEBUG", "Score increased. score = " + score);
                        }
                    }

                    playerTurnBool = false;
                    simonsTurnBool = true;
                    Log.i("DEBUG", "Player turn complete.");
                }

                if (gameRunning && simonsTurnBool == true) {
                    guessesAllowed++;
                    Log.i("DEBUG", "Increasing guessesAllowed and starting simonTurn().");
                    simonTurn();
                }
            }
        }

    SimonTask simonTask;
    private void simonTurn(){
        Log.i("DEBUG", "simonTurn() start.");
        playerTurnBool = false;
        simonsTurnBool = true;
        simonTask = new SimonTask();
        simonTask.execute(guessesAllowed);
        simonsTurnBool = false;
        playerTurnBool = true;
        Log.i("DEBUG", "simonTurn() complete.");
    }

最佳答案

在第二轮猜测中Allowed应该为2,所以循环

 for (int clickCounter = 0; clickCounter < guessesAllowed; clickCounter++) {
   ...


单击两次。

我认为您不需要任何循环:

private clickCounter=0;

...


//simonClickListener used for button presses during players turn
    class simonClickListener implements View.OnClickListener{

        @Override
        public void onClick(View v) {
            ImageView simonIMG = (ImageView) findViewById(R.id.simon);
            TextView currentScoreTV = (TextView) findViewById(R.id.current_score_tv);

            Log.i("DEBUG", "playerTurnBool = true, running simonClickListener loop.");


            switch (v.getId()) {
                case R.id.blue_button:
                    Log.i("DEBUG", "Blue button clicked.");
                    playerArray[clickCounter] = 1;
                    simonIMG.setImageResource(R.drawable.blue_lit);
                    playSound(a_blue_sound_id);
                    break;
                case R.id.yellow_button:
                    Log.i("DEBUG", "Yellow button clicked.");
                    playerArray[clickCounter] = 2;
                    simonIMG.setImageResource(R.drawable.yellow_lit);
                    playSound(b_yellow_sound_id);
                    break;
                case R.id.green_button:
                    Log.i("DEBUG", "Green button clicked.");
                    playerArray[clickCounter] = 3;
                    simonIMG.setImageResource(R.drawable.green_lit);
                    playSound(c_green_sound_id);
                    break;
                case R.id.red_button:
                    Log.i("DEBUG", "Red button clicked.");
                    playerArray[clickCounter] = 4;
                    simonIMG.setImageResource(R.drawable.red_lit);
                    break;
            }

            if (playerArray[clickCounter] != simon.getSimonCode()[clickCounter]) {
                Log.i("DEBUG", "Player lost");
                gameRunning = false;
                Toast.makeText(GameScreen.this, "You Lose!", Toast.LENGTH_SHORT);
            }else if(playerArray[clickCounter] == simon.getSimonCode()[clickCounter]){
                score+=1;
                currentScoreTV.setText(""+score); // no score first time around and button click is registered twice second time around
                Log.i("DEBUG", "Score increased. score = " + score);
            }

            clickCounter++:

            if (clickCounter >= guessesAllowed {
                playerTurnBool = false;
                simonsTurnBool = true;
                Log.i("DEBUG", "Player turn complete.");
            }


            if (gameRunning && simonsTurnBool == true) {
                guessesAllowed++;
                Log.i("DEBUG", "Increasing guessesAllowed and starting simonTurn().");
                simonTurn();
                clickCounter = 0;
            }
        }
    }

08-04 13:08