在下面的代码中,我希望仅当按下FlatButton时,AnimatedSwitcher下的Text才能动画,但是它为我在TextField中输入的每个单个字符设置动画。由于TextField在其onChanged方法中具有setState,因此每次输入字符都会触发动画。
如何防止AnimatedSwitcher每次调用setState方法时都进行重建,并且仅在其子项的值已更新时才进行重建?
class _TestScreenState extends State<TestScreen> {
int _counter = 0;
int _value = 0;
TextEditingController controller = TextEditingController();
@override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
AnimatedSwitcher(
duration: Duration(milliseconds: 300),
child: Text(_counter.toString(),
key: UniqueKey(), style: TextStyle(fontSize: 50)),
transitionBuilder: (Widget child, Animation<double> animation) {
return FadeTransition(
opacity: animation,
child: ScaleTransition(
scale: animation.status == AnimationStatus.dismissed
? Tween<double>(begin: .5, end: 1).animate(animation)
: AlwaysStoppedAnimation(1.0),
child: child,
),
);
},
),
Padding(
padding: EdgeInsets.all(10),
child: Text(
_value.toString(),
style: TextStyle(fontSize: 20),
),
),
Padding(
padding: EdgeInsets.all(10),
child: TextField(
controller: controller,
keyboardType: TextInputType.number,
textAlign: TextAlign.center,
onChanged: (val) {
setState(() {
_value = int.parse(val) * 5;
});
},
decoration: InputDecoration(labelText: "Enter amount"),
),
),
Padding(
padding: EdgeInsets.all(10),
child: FlatButton(
onPressed: () => setState(() {
_counter = int.parse(controller.text) * 5;
}),
child: Text('Tap to change value'),
),
)
],
),
);
}
}
最佳答案
试试这个
class _TestScreenState extends State<TestScreen> {
int _counter = 0;
int _value = 0;
TextEditingController controller = TextEditingController();
@override
void initState() {
super.initState();
}
@override
void dispose() {
controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
AnimatedSwitcher(
duration: Duration(milliseconds: 300),
child: Text(_counter.toString(), key: ValueKey<int>(_counter), style: TextStyle(fontSize: 50)),
transitionBuilder: (Widget child, Animation<double> animation) {
return FadeTransition(
opacity: animation,
child: ScaleTransition(
scale: animation.status == AnimationStatus.dismissed
? Tween<double>(begin: .5, end: 1).animate(animation)
: AlwaysStoppedAnimation(1.0),
child: child,
),
);
},
),
Padding(
padding: EdgeInsets.all(10),
child: Text(
_value.toString(),
style: TextStyle(fontSize: 20),
),
),
Padding(
padding: EdgeInsets.all(10),
child: TextField(
controller: controller,
keyboardType: TextInputType.number,
textAlign: TextAlign.center,
onChanged: (val) {
setState(() {
_value = int.parse(val) * 5;
});
},
decoration: InputDecoration(labelText: "Enter amount"),
),
),
Padding(
padding: EdgeInsets.all(10),
child: FlatButton(
onPressed: () => setState(() {
_counter = int.parse(controller.text) * 5;
}),
child: Text('Tap to change value'),
),
)
],
),
);
}
}
关于flutter - 每次我输入文本字段时,Flutter AnimatedSwitcher都会重建,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/62558063/