只是想和你确认一件事。我正在使用 WriteableBitmap 创建一个图像,我作为一个动态磁贴。工作正常,但我注意到文本边缘有阴影。使文本看起来有点脏或凌乱。
看看下面的图片。左侧部分来自使用 WriteableBitmap 创建的事件磁贴,右侧部分是 Windows Phone 标准磁贴(Internet Explorer 磁贴)。看到不同?
http://img268.imageshack.us/img268/8749/unled2imo.png http://img268.imageshack.us/img268/8749/unled2imo.png
我能做些什么吗?你以前有没有注意到这一点?
编辑:
嗯,我想我看错了函数。我认为可能是 wbmp.SaveJpeg 导致了这种情况?我将文本和背景图像放入网格,然后用 wbmp.SaveJpeg 保存它。这是原因吗?任何解决方法?
string sIsoStorePath = @"\Shared\ShellContent\tile.png";
using (IsolatedStorageFile appStorage = IsolatedStorageFile.GetUserStoreForApplication())
{
//ensure directory exists
String sDirectory = System.IO.Path.GetDirectoryName(sIsoStorePath);
if (!appStorage.DirectoryExists(sDirectory))
{
appStorage.CreateDirectory(sDirectory);
}
using (IsolatedStorageFileStream stream = new IsolatedStorageFileStream(sIsoStorePath, System.IO.FileMode.Create, appStorage))
{
wbmp.SaveJpeg(stream, 173, 173, 0, 100);
}
}
最佳答案
WritableBitmap.Pixels 的文档指出“Silverlight WriteableBitmap 使用的格式是 ARGB32(预乘 RGB)”。或许,实时图块期望非预乘像素格式。
我在 Silverlight 中找不到任何 API 来更改格式,但我认为本文中的方法可能是您需要的:
http://nokola.com/blog/post/2010/01/27/The-Most-Important-Silverlight-WriteableBitmap-Gotcha-Does-It-LoseChange-Colors.aspx
编辑:
从我的测试来看,问题似乎出在 JPEG 压缩工件上,因为 SaveJpeg 以 JPEG 格式保存文件,即使您使用 .png 扩展名命名它们。
我下面的示例代码对 MakeNonPremultiplied(bitmap.Pixels) 的调用进行了注释,该调用显示了如果您使用某个库将其保存为适用于透明胶片并期望的文件格式,您将如何调用过滤器将像素格式修改为非预乘非预乘格式。
using System;
using System.IO;
using System.IO.IsolatedStorage;
using System.Linq;
using System.Windows;
using System.Windows.Media.Imaging;
using Microsoft.Phone.Shell;
namespace LiveTilePlayground
{
public partial class LiveTileGenerator
{
/// <summary>
/// Renders a FrameworkElement (control) to a bitmap
/// the size of a live tile or a custom sized square.
/// </summary>
/// <param name="element">The element.</param>
/// <param name="size">
/// The size of the bitmap (in each dimension).
/// </param>
/// <returns></returns>
public static WriteableBitmap RenderBitmap(
FrameworkElement element,
double size = 173.0)
{
element.Measure(new Size(size, size));
element.Arrange(new Rect(0, 0, size, size));
return new WriteableBitmap(element, null);
}
/// <summary>
/// Updates the primary tile with specific title and background image.
/// </summary>
/// <param name="title">The title.</param>
/// <param name="backgroundImage">The background image.</param>
public static void UpdatePrimaryTile(string title, Uri backgroundImage)
{
ShellTile primaryTile = ShellTile.ActiveTiles.First();
StandardTileData newTileData = new StandardTileData
{ Title = title, BackgroundImage = backgroundImage };
primaryTile.Update(newTileData);
}
/// <summary>
/// Saves the tile bitmap with a given file name and returns the URI.
/// </summary>
/// <param name="bitmap">The bitmap.</param>
/// <param name="fileName">Name of the file.</param>
/// <returns></returns>
public static Uri SaveTileBitmap(
WriteableBitmap bitmap, string fileName)
{
//MakeNonPremultiplied(bitmap.Pixels);
using (var store = IsolatedStorageFile.GetUserStoreForApplication())
{
if (!store.DirectoryExists(@"Shared\ShellContent"))
{
store.CreateDirectory(@"Shared\ShellContent");
}
using (
var stream = store.OpenFile(
@"Shared\ShellContent\" + fileName,
FileMode.OpenOrCreate))
{
bitmap.SaveJpeg(stream, 173, 173, 0, 100);
}
}
return new Uri(
"isostore:/Shared/ShellContent/" + fileName, UriKind.Absolute);
}
/// <summary>
/// Transforms bitmap pixels to a non-alpha premultiplied format.
/// </summary>
/// <param name="bitmapPixels">The bitmap pixels.</param>
public static void MakeNonPremultiplied(int[] bitmapPixels)
{
int count = bitmapPixels.Length;
// Iterate through all pixels and
// make each semi-transparent pixel non-premultiplied
for (int i = 0; i < count; i++)
{
uint pixel = unchecked((uint)bitmapPixels[i]);
// Decompose ARGB structure from the uint into separate channels
// Shift by 3 bytes to get Alpha
double a = pixel >> 24;
// If alpha is 255 (solid color) or 0 (completely transparent) -
// skip this pixel.
if ((a == 255) || (a == 0))
{
continue;
}
// Shift 2 bytes and filter out the Alpha byte to get Red
double r = (pixel >> 16) & 255;
// Shift 1 bytes and filter out Alpha and Red bytes to get Green
double g = (pixel >> 8) & 255;
// Filter out Alpha, Red and Green bytes to get Blue
double b = (pixel) & 255;
// Divide by normalized Alpha to get non-premultiplied values
double factor = 256 / a;
uint newR = (uint)Math.Round(r * factor);
uint newG = (uint)Math.Round(g * factor);
uint newB = (uint)Math.Round(b * factor);
// Compose back to ARGB uint
bitmapPixels[i] =
unchecked((int)(
(pixel & 0xFF000000) |
(newR << 16) |
(newG << 8) |
newB));
}
}
}
}