我编写了一个简单的游戏,使用JavaFX编写了GUI,使用了AnimationTimer编写了游戏本身,但是我发现在AnimationTimer对象中更新的任何字段都不能在该对象之外找到。我已经成功地连续记录了游戏的运行时间以及该游戏的得分,但找不到从AnimationTimer对象中获取这些值的方法,因此无法将其添加到我的GUI中。
我已经尝试过java.lang.Reflect,但似乎无法正常工作。
AnimationTimer animations = new AnimationTimer() //creates animations
{
@Override
public void handle(long now)
{
//update frames
if(jump == 0) //moves the player model to the starting position
{
playerY = 160;
}
else if(jump == 1) //moves the player model up (jumping)
{
playerY = 100;
}
if(shout == 1) //makes player immune while "shouting"
{
player.setFill(Color.GREEN);
}
if(shout == 0) //makes player not immune anymore
player.setFill(Color.BLUE);
if(obstacleX == PLAYER_X) //updates the score
{
points += 10;
score.setText("Score: " + String.valueOf(points));
}
if(player.getBoundsInParent().intersects(obstacle.getBoundsInParent())) //detects if the player model touches an obstacles
{
if(obstacle.getEndY() == 0)
{
if(player.getFill() == Color.BLUE)
player.setFill(Color.RED);
}
else if(obstacle.getEndY() == 130)
player.setFill(Color.RED);
}
if(obstacleX > 0) //moves the obstacles' reference point from the right to the left
obstacleX -= 5;
if(obstacleX == 0)
{
obstacleX = 400;
int[] array = new int[]{0, 0, 130};
Random randomNum = new Random();
int i = randomNum.nextInt(array.length);
random = array[i];
obstacle.setEndY(random);
}
//render frames
player.setCenterY(playerY);
obstacle.setStartX(obstacleX); //this and line 110 move the obstacle across the scene
obstacle.setEndX(obstacleX);
try{ //exception handler for outputs
if(player.getFill() == Color.GREEN)
{
digitalOutput6.setDutyCycle(1); //turns on green LED
digitalOutput0.setDutyCycle(0);
}
if(player.getFill() == Color.BLUE)
{
digitalOutput6.setDutyCycle(0); //turns off LEDs
digitalOutput0.setDutyCycle(0);
}
if(player.getFill() == Color.RED) //stops the animation when the player model reacts to touching an obstacle
{
endTime = System.currentTimeMillis() - startTime;
finalScore = score.getText();
this.stop(); //ends game
gameOver = 1;
digitalOutput0.setDutyCycle(1); //turns on red LED
digitalOutput6.setDutyCycle(0);
gameStage.setScene(gameEnd); //establishing scene
gameStage.setTitle("Game Over");
gameStage.show();
}
} //end of try block
catch(PhidgetException e)
{
System.out.println("Phidget Output Error");
}
} //end of animation handle itself
}; //end of animation method
我尝试使用
long finalTime = animations.getLong(endTime);
和
String endScore = animations.getField(finalScore);
但是没有运气。任何帮助表示赞赏。
最佳答案
AnimationTimer
本身不公开任何属性,创建一个将AnimationTimer
对象包装在其中的自定义类,并保存要访问的所有属性。
初始化自定义类时,初始化AnimationTimer
对象并覆盖函数(如您所做的那样),还更新要公开的任何属性。
我对javafx不熟悉,可能还有其他更好的方法,这是我能想到的一种快速解决方案。
快速搜索后,这些示例可能会有所帮助:
https://netopyr.com/2012/06/14/using-the-javafx-animationtimer/
https://tbeernot.wordpress.com/2011/11/12/javafx-2-0-bubblemark/